To Protect One’s Own is the fifth and final mission of the Hunting the Hunter Arc in Star Trek Fleet Command, where you catch up with Asha and Uther and decide their fate. It is recommended for level 10, starts at warp 1 and needs warp 5 to complete. You pursue the pair to Fostaa, then either let them go or take them into custody. Both paths include one fight at about 1,903 strength and end with you moving your station.
To Protect One’s Own objectives
The mission opens with two shared steps:
- Pursue Asha and Uther to Fostaa. Location: Fostaa.
- Choose how to deal with Asha and Uther.
The choice splits the mission into two paths, each with its own objectives and rewards.
Path 1: allow them to leave
- Disable Captain Yeatman’s ship. Location: Fostaa. Enemy strength is roughly 1,903.
- Escort Asha and Uther to safety in Honsao. Location: Honsao.
- Return to your Station.
- Move your Station.
Path 2: take them into custody
- Disable Asha’s ship. Location: Fostaa. Enemy strength is roughly 1,903.
- Deliver Asha and Uther to Starfleet on Uuxua. Location: Donfo.
- Return to your Station.
- Move your Station.
The structure is the same on both sides. You disable one ship in Fostaa, drop Asha and Uther somewhere, go home, and relocate your station. What changes is whose ship you disable, Yeatman’s or Asha’s, and where the pair ends up.
Where and what warp
To Protect One’s Own starts at warp 1 and needs warp 5 to complete. Fostaa is the first stop on both paths. Path 1 continues to Honsao, and Path 2 continues to Donfo. The recommended level is 10.
The last two steps are the same on both paths: return to your station, then move it.
To Protect One’s Own rewards
| Path | Rewards |
|---|---|
| Path 1: allow them to leave | 6 2★ Interceptor Parts, 110 1★ Battleship Parts, 320 Tritanium |
| Path 2: take them into custody | 90 Dilithium, 6 15 Minute Repair Speed Up |
The current game data shows that letting Asha and Uther go pays ship parts and Tritanium instead.
Which path to pick
The fight is identical in strength, so the choice comes down to rewards. Path 1 is the better pick if you are building up ships: 110 1★ Battleship Parts and 6 2★ Interceptor Parts go toward ship upgrades. Path 2 suits a player who wants Dilithium and faster repairs, with 90 Dilithium and an hour and a half of repair speed ups.
How the arc ends
This is the last of the five Hunting the Hunter missions. The one before it, Permanent Silence, is recommended for level 8 and has you rush to help a trader witness before a pirate can intercept him, for 40 Recruit Tokens and 100 Officer XP. To Protect One’s Own is where the hunt comes to a head. After it, the story moves on to TOS Arc 1.
Tips
Bring a combat ship for Fostaa. The disable target is the only fight, at roughly 1,903 strength on either path.
Know where you want your station before the last step. The mission ends by asking you to move your Station, so pick a location you are happy to stay in.
Every mission by level is on the mission guide.


