The Blind Leading the Blind is a late story mission in Star Trek Fleet Command in which an attempt to broker peace with the Convergence turns into a running battle. It opens at warp 1 and needs warp 160 to complete, with the recommended level listed as 1. You visit the Convergence sanctum on Brannigan in Farnham, defeat 20 hostiles in two batches plus two named ships above 7 million strength, then escape to Kayla. The reward is 210 4★ Uncommon Battleship Parts and 210 4★ Uncommon Interceptor Parts.
The Blind Leading the Blind objectives
There are six objectives and no choice split:
- Go to the Convergence sanctum on Brannigan. Location: Farnham.
- Defeat 10 hostiles of Level 46 or higher.
- Defeat the Convergence Preacher. Location: Farnham. Enemy strength is roughly 7,482,395.
- Defeat Virgil. Location: Farnham. Enemy strength is roughly 7,227,080.
- Defeat 10 hostiles of Level 47 or higher.
- Escape to Kayla. Location: Kayla.
Most of this mission is combat. After arriving at the sanctum, you clear 10 hostiles of level 46 or higher. Then come two named fights in Farnham, the Convergence Preacher at about 7.48 million and Virgil at about 7.23 million. A second batch of 10 hostiles follows, this time level 47 or higher, and only then can you escape to Kayla.
The two hostile batches have no system attached in the data, so they are not tied to Farnham.
Where and what warp
There is no pickup system in the data, and the mission opens at warp 1. Completing it takes warp 160. The named systems are Farnham, where the sanctum and both named fights are, and Kayla, where the mission ends. There is no return-to-station step.
The recommended level is listed as 1, but warp 160, level 46 and 47 hostiles and two targets above 7 million put this firmly in end-game territory.
The Blind Leading the Blind rewards
| Reward | Amount |
|---|---|
| 4★ Uncommon Battleship Parts | 210 |
| 4★ Uncommon Interceptor Parts | 210 |
Completing it also unlocks A Light in the Darkness.
The missions before and after
The Blind Leading the Blind sits between The Convergence and A Light in the Darkness.
| Mission | Warp to complete | Combat | Rewards |
|---|---|---|---|
| The Convergence | 150 | Three Convergence Zealots in Avofall, Elvros and Annalu (up to about 7,482,395) | 700 each of Federation, Romulan and Klingon Credits |
| The Blind Leading the Blind | 160 | 20 hostiles of level 46 and 47 or higher, the Preacher and Virgil | 210 4★ Uncommon Battleship Parts, 210 4★ Uncommon Interceptor Parts |
| A Light in the Darkness | 150 | 15 hostiles of level 46 or higher | 7,410,000 Dilithium, 11 8 Hour Speed Up, 1 Ion Particle |
This mission has the highest warp of the three and the most fights. The Convergence spreads its fights across three factions’ systems, and A Light in the Darkness drops the named fights entirely in favour of 15 hostile kills.
Tips
Split the work across sessions. Twenty hostile kills plus two named ships above 7 million is a lot for one ship in one go, and the hostile batches are not tied to Farnham, so you can clear them wherever suits you.
Check the level floors. The first batch must be level 46 or higher and the second level 47 or higher, so the second batch needs slightly tougher targets.
The two 210-part rewards suit a player building both a 4★ battleship and a 4★ interceptor. Every other mission sorted by level is on the mission guide.


