Who One of Eleven is in Star Trek Fleet Command
One of Eleven is a rare, faction-neutral Command officer in Star Trek Fleet Command, part of the Borg-themed Unimatrix Twelve group. He is a defensive and economy pick rather than a damage dealer, and his real value sits in his officer ability rather than his captain maneuver.
If you mine resources in systems where other players hunt for soft targets, One of Eleven earns a look. His Bodyguard ability protects a larger share of your cargo when a ship goes down, which is the kind of insurance a mining account wants early.
He is also cheap to chase. A full set of promotions costs far fewer shards than an epic officer, so newer commanders can rank him without a long grind.
The Star Trek story behind One of Eleven
One of Eleven is the in-game identity of Daniel Morgan, a Starfleet engineer assigned to the U.S.S. Westchester. He was a promising young officer in Starfleet Operations until his ship met the Borg in the mid-23rd century.
The Borg assimilated the Westchester’s crew one by one, and Morgan was the last aboard to face the procedure. A Starfleet rescue fleet reached him before assimilation finished, and he returned to the Federation only partly turned. The memories and the physical scars stayed with him, and he now uses that brief time inside the Collective against the Borg themselves.
The Borg are one of Star Trek’s most recognizable threats, a hive-minded collective that absorbs other species and their technology through assimilation and converts individuals into drones linked by a single will. Morgan’s interrupted assimilation is what makes his Unimatrix Twelve background unusual: he carries Borg traits without belonging to the Collective.
One of Eleven’s role in STFC
One of Eleven is an economy support officer. His officer ability raises Protected Cargo, the slice of a ship’s haul that stays with you when the ship is destroyed. Put him on a survey ship and more of your mined ore survives if a rival cracks your hull.
His captain ability leans defensive, shifting some incoming damage onto the shields instead of the hull. The effect is small, so most commanders run him as a bridge officer for Bodyguard rather than seating him in the captain’s chair.
Because his officer ability works from any bridge seat rather than the captain slot alone, he fits cleanly into a mining crew next to officers who raise mining speed or cargo size. He is a quiet, practical pick. He will not win you a battle, but he will keep more of what you gather.
Captain ability and officer ability
Captain ability: Adaptive Shielding
Adaptive Shielding mitigates a portion of incoming damage to the shields instead of the hull. As of the latest data, the rank 1 value is roughly 5 percent. This maneuver does not scale cleanly across ranks the way many captain abilities do, so treat that figure as a small, fixed cushion rather than something that grows much with promotion.
On its own this is a marginal defensive buff. It can take a little pressure off your hull in a drawn-out fight, but it will not change the result of a serious battle. It is a reason to bring One of Eleven, not the reason.
Officer ability: Bodyguard
Bodyguard is the ability that earns One of Eleven a crew seat. It increases the Protected Cargo of the ship, and that bonus climbs each time you promote him.
Protected Cargo matters most for miners. When a survey ship is destroyed, an attacker raids the cargo hold, but the protected portion is kept by you. A higher Protected Cargo figure means a raider walks away with less of your ore, gas, or crystal.
Here is how the Bodyguard bonus scales with rank, current as of the latest game data:
| Rank | Protected Cargo bonus |
|---|---|
| 1 | 30% |
| 2 | 35% |
| 3 | 40% |
| 4 | 45% |
| 5 | 50% |
At max rank he adds half again to your protected haul, a real saving across a long mining session in a contested system.
Where One of Eleven shines
A few situations make good use of him:
- Mining in open or contested space, where other players patrol for undefended survey ships. Bodyguard keeps more of your cargo safe through a raid.
- Early-game accounts that cannot yet absorb the loss of a full hold of resources. The shard cost to rank him is low, so the protection comes cheap.
- Long unattended mining runs, such as parking a miner overnight, when the odds of being attacked at least once climb.
He is a weaker choice for combat crews built around hostile grinding, armadas, or attacking other players. Adaptive Shielding helps a little on defense, but officers built for damage or proper mitigation will out-perform him in a fight.
How to get One of Eleven
One of Eleven is recruited and promoted with officer shards, like every officer in the game. A full run from recruitment to max rank takes 650 shards, spread across five promotions that ask for 40, 65, 125, 170, and 250 shards in turn. Each promotion also raises his level cap, so his stats and his Bodyguard bonus both grow as you invest.
Ranking him up draws on the usual officer upgrade materials and credits alongside the shards. Shard availability rotates, so check your current event schedule and the faction or special stores in-game to see where One of Eleven shards are offered right now.
Synergy and crew pairings
One of Eleven carries a class synergy bonus that rewards crews built around certain officer classes. As of current data that bonus is small: about 1 percent toward Command, 2 percent toward Engineering, and 2 percent toward Science. It is a minor consideration when you fill the rest of the bridge, not a deciding one.
He also belongs to a named synergy group. Crewing him with these officers triggers an extra bonus, and the listed percentage shows how strong each link is:
- Two, Four, Five, Seven, Eight, Ten, and Eleven of Eleven, each at 2 percent
- Three, Six, and Nine of Eleven, each at 1 percent
- Hugh, Ghalenar, Dezoc, and Gossa, each at 2 percent
- The Borg Queen, at 1 percent
The pattern is plain. One of Eleven works best surrounded by the rest of the Unimatrix Twelve roster and other Borg-themed officers. If you are collecting the “of Eleven” set, running them together stacks these small bonuses. Beyond the synergy list, pair him with officers that raise mining speed or cargo capacity, so the cargo he protects is worth protecting in the first place.
Frequently asked questions
Is One of Eleven worth ranking up?
For a mining-focused account, yes, within reason. Bodyguard is a useful safety net and he is cheap to promote. For a combat-focused account he is lower priority, because his abilities do little in a fight.
What does One of Eleven’s Bodyguard ability do?
It increases the ship’s Protected Cargo, so a larger share of your haul stays with you if the ship is destroyed and raided. The bonus rises with each promotion, reaching 50 percent at rank 5.
Where do you get One of Eleven shards?
Shard availability rotates through events and stores, so there is no single permanent source. Check your current event schedule and the faction or special stores in-game to see where his shards are offered at the moment.
Is One of Eleven good as a captain?
Not really. Adaptive Shielding is a minor defensive maneuver, and he gives you more value seated as a bridge officer where Bodyguard is active. Save the captain’s chair for an officer with a stronger maneuver.
Which officers synergize with One of Eleven?
His synergy group is the rest of the Unimatrix Twelve officers, from Two through Eleven of Eleven, plus Hugh, Ghalenar, the Borg Queen, Dezoc, and Gossa. Crewing him with any of them triggers a small extra bonus.
Should you chase One of Eleven?
One of Eleven is a specialist. If you mine in dangerous space and want to lose less when a raider catches you, he is a low-cost officer who does that one job well. If your account runs on combat and hostile grinding, spend your shards elsewhere and pick him up later if a synergy crew ever calls for him.
