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Here and There

Here and There is a story mission in Star Trek Fleet Command where you fight off Romulan assassins. It is recommended for level 26, starts at warp 1 and needs warp 18 to complete. The only fight is a Romulan assassin at roughly 200,351 power, followed by a meeting with Starfleet in Angosia and a trip home. The reward is 560,000 Parsteel and 6 3★ Uncommon Refined Gas, and finishing it unlocks Machinations.

Here and There objectives

There are three objectives and no choice split:

  • Defeat the Romulan assassin. Enemy strength is roughly 200,351.
  • Speak with Starfleet. Location: Angosia.
  • Return to your Station.

The assassin fight has no fixed system. The destination is assigned when you take the mission, so follow the mission marker to find the target. Once it is down, you report to Starfleet in Angosia and fly home.

Where and what warp

Here and There can be picked up at warp 1 and needs warp 18 to complete, which covers the trip to Angosia.

The recommended level is 26. The assassin at about 200,351 power is the check on your ship: a combat ship suited to level 26 handles it, and nothing else in the mission involves combat.

Here and There rewards

Reward Amount
Parsteel 560,000
3★ Uncommon Refined Gas 6

Completing the mission also unlocks the next one in the storyline, Machinations.

The 560,000 Parsteel is the main value, and it is a useful top-up for station upgrades at level 26.

How it fits the storyline

Here and There sits between …But Now I See and Machinations. All three are recommended for level 26.

Mission Warp to complete Main task Main rewards
…But Now I See 22 Donate 35,000 Dilithium, defeat a Klingon ship at about 204,300 1,168,000 Parsteel, 172,000 Tritanium, 13 3★ Uncommon Refined Crystal
Here and There 18 Defeat a Romulan assassin at about 200,351 560,000 Parsteel, 6 3★ Uncommon Refined Gas
Machinations 18 Defeat 15 level 24+ hostiles, confront T’Pora in Sufiday 18,000 Dilithium, 7 3★ Uncommon Refined Ore

Here and There is the lightest of the three. It needs less warp than …But Now I See, has no donation, and its single fight is slightly weaker than the Klingon ship in that mission. Machinations then swaps the named fight for a count of 15 hostiles.

The storyline these missions belong to starts with Business as Usual.

Tips

Use the same ship you used for …But Now I See. The Klingon ship there was about 204,300, a little stronger than the assassin here, so the same setup is enough.

Repair after the assassin if you need to. The rest of the mission is travel, so the fight is the only point where your ship takes damage.

Previous mission: …But Now I See. Next mission: Machinations. Other missions sorted by level are on the mission guide.