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The Coming Darkness is a late mission in the Augments story arc in Star Trek Fleet Command, the point where Khan turns his forces on the Federation. It begins in Olassa, out at warp 23 in Augment space, and ends on a choice that decides your rewards: back Khan, or turn on him. Three escalating hostile fights stand between you and that decision.

The Coming Darkness objectives

The mission runs in order through Olassa and then Lorillia. It is combat-heavy: you clear four hostile targets before the story splits, then one or two more depending on your choice. The final step branches, so the last objectives and the rewards depend on the choice you make.

  • Rendezvous with Khan’s forces in Olassa.
  • Defeat the Bounty Hunter in Olassa (about 131,625 strength).
  • Protect Khan from the Bounty Hunter Enforcer in Olassa (about 153,150 strength).
  • Lead the Augments to Starbase 82 in Lorillia.
  • Disable the Starfleet Operative’s ship in Lorillia (about 200,351 strength).
  • Choose your role in Khan’s plan.

At the choice, “How shall we proceed?”, the mission splits into two paths with different objectives and rewards.

Path A: help Khan attack the Federation

  • Destroy the USS Chennai in Lorillia (about 200,351 strength).
  • Escape before the USS Enterprise arrives.

Path B: betray Khan and side with Starfleet

  • Defeat Khan in Lorillia (about 293,839 strength).
  • Chase Khan to your station.

Where and what warp

The mission picks up in Olassa, in Augment space, which sits at warp 23. That is the number to plan around: warp 23 to complete. The Lorillia objectives are closer, at warp 13 in Federation space, but you still need the longer range to reach Olassa first, so build for warp 23 before you start.

The Coming Darkness rewards

Both paths hand out 2,000 Augment Points, but the rest of the payout is different. Path A leans into resources and Khan Noonien Singh shards; Path B gives recruit tokens and refined materials.

Path Rewards
Path A (help Khan) 8 Khan Noonien Singh shards, 15 three-hour speedups, 2,841,000 Parsteel, 418,000 Tritanium, 2,000 Augment Points
Path B (betray Khan) 1,600 Ultra Recruit Tokens, 12 three-star Uncommon Refined Crystal, 12 three-star Uncommon Refined Gas, 12 three-star Uncommon Refined Ore, 2,000 Augment Points

Tips

The three fights in Olassa and the operative in Lorillia climb from roughly 131,000 to 200,000 in strength, so bring a combat ship crewed for those hostiles before you begin. If you take Path B, the fight against Khan himself jumps to about 293,839, the hardest hit in the mission, so save your strongest hostile crew for it. Choose your path on what you need. Path A is the pick for Khan shards and a big Parsteel and Tritanium injection; Path B is better if you want recruit tokens and refined ore, gas, and crystal. Once you commit, the other path’s rewards are gone, so decide before you finish the operative fight. Note that the two paths close differently: Path A ends with a getaway rather than a boss fight, while Path B saves its toughest hostile, Khan, for last before you chase him back to your station.