Who is Rima in STFC?
Rima is a Command-class officer from Khan’s crew, and his whole kit pays off when your own ship is taking hull breach damage. The officer card with the businessman in glasses turns a dangerous status effect into extra damage and a higher critical hit chance.
He is a Rare officer, which caps him at rank 5 and a total cost of 538 shards. That keeps him reachable for mid-game players without the grind a top-tier officer demands.
His value is narrow but real. Build the right crew and pick the right fights, and Rima makes a breached ship hit far harder than it looks.
Star Trek background
Rima is original to Star Trek Fleet Command. He does not appear in any Star Trek series or film, so there is no episode to point to. What grounds him is the Augment storyline the game draws from established Trek lore.
The Augments were genetically engineered humans created during the Eugenics Wars of the 1990s. The most famous of them, Khan Noonien Singh, first appeared in the Original Series episode “Space Seed” and returned in Star Trek II: The Wrath of Khan. STFC builds a roster of Augment officers around Khan, and Rima is one of them.
In the game’s telling, Rima was a billionaire before the experiments. He is the only human who volunteered for Augmentation, convinced he was a prime candidate for the procedure. He stayed neutral through the Eugenics Wars, relying on stealth and cunning to survive, and joined Khan only once humans began rounding up the surviving Augments. He has never hidden his motive: rebuilding the fortune he kept losing. That makes him a loyal but self-interested member of the crew.
Rima’s role in STFC
Rima is a combat officer. Both of his abilities trigger on the same condition, a hull breach on his own ship. Hull breach is a damage-over-time status that several hostiles and enemy crews apply, and Rima reads that situation as an opening instead of a threat.
His abilities never touch the enemy directly. They make your own ship better the moment it is breached, which is why crew planning matters more for Rima than for a straightforward damage officer.
That makes him a reactive pick. He does nothing special in a clean fight where your ship is never breached. He earns his seat against opponents and hostiles that inflict hull breach, where his payoff comes online round after round while the effect is active.
Captain ability and officer ability
Captain ability: You’ll pay for that
At the start of each round, if Rima’s ship has a hull breach, his captain ability raises the ship’s damage. As of the latest data the value is 40%. The bonus applies for that round and is re-checked every round, so it keeps paying out for as long as the breach is active.
Treat that number as a snapshot. STFC adjusts officer values over time, and this captain ability does not scale cleanly across ranks, so the dependable takeaway is the effect itself. A hull breach on your ship becomes a flat damage boost while Rima sits in the captain’s chair.
Officer ability: Systems Critical
Rima’s officer ability works from any bridge seat, not only the captain’s chair. At the start of each round, while the ship has a hull breach, it adds to the ship’s critical hit chance. This bonus scales with promotion, and the per-rank progression is consistent across sources.
Current as of the latest game data:
| Rank | Critical hit chance bonus |
|---|---|
| 1 | 5% |
| 2 | 8% |
| 3 | 10% |
| 4 | 15% |
| 5 | 20% |
At rank 5 that is a 20% swing in crit chance, and it stacks with the captain ability’s damage boost when Rima captains. Together they make a breached ship hit harder and crit more often, which is the core reason to field him.
Where Rima shines
Rima is situational. What matters is whether a fight gives his abilities something to trigger on. Three settings suit him.
- Against hull-breach attackers. Whenever an enemy crew or hostile applies hull breach to you, Rima flips that downside into offense. Mutagenic Universe hostiles are a common example, since hull breach is part of how they fight.
- Short, aggressive fights. The damage boost recalculates each round, so the sooner the breach lands, the sooner Rima contributes. He rewards crews built to end fights quickly.
- PvP defense against breach crews. If an opponent leans on hull breach to wear you down, a Rima captain seat punishes that plan.
He is not a default crew member. On a ship that never takes a hull breach his card does nothing, so build around the trigger rather than slotting him in everywhere.
How to get Rima
Rima is a Rare officer tied to Khan’s crew. Officer shards in STFC come from event rewards and store rotations, and availability shifts as the game cycles content. Rather than chase a source that may have moved, check the current event calendar and store rotations for Rima shards.
Full promotion to rank 5 takes 538 shards in total:
| Rank | Shards to promote |
|---|---|
| 1 | 38 |
| 2 | 60 |
| 3 | 90 |
| 4 | 150 |
| 5 | 200 |
Higher ranks also call for officer XP, independent credits, and command badges, the standard upgrade currencies for a Command-class officer. Because Rima is a specialist, most players promote him as far as their breach-heavy content needs and no further.
Rima crew synergies
Class synergy
Rima carries a class synergy bonus that rewards a mixed bridge. His synergy values are 10% for Command, 20% for Engineering, and 20% for Science. Engineering and Science crewmates draw the larger bonus, so a bridge that pairs those classes with Rima gets more from the synergy than an all-Command setup.
Synergy officers
Rima has a defined set of synergy officers, most of them fellow Augments from Khan’s crew. Crewing him with these officers raises his contribution:
- Joachim, 20%
- Marla McGivers, 20%
- Otto, 20%
- Kati, 20%
- Navi, 20%
- Pan, 20%
- Khan Noonien Singh, 10%
- Joaquin, 10%
Navi is a natural partner, since she is another Augment whose abilities also trigger on hull breach, so a Rima and Navi pairing doubles down on the same plan. Beyond the named synergy officers, keep crew choices tied to the breach trigger and your ship’s job rather than copying a fixed crew.
Frequently asked questions
Is Rima any good in STFC?
He is good at one job. Against enemies that inflict hull breach, a Rima captain seat converts that effect into a real damage and crit boost. Outside that situation he does little, so his value depends on the fight you bring him to.
Does Rima work without a hull breach?
No. Both abilities check for a hull breach on his ship at the start of every round. With no breach active, the captain ability and the officer ability both stay at zero, so he contributes nothing on a fight where your ship is never breached.
Where do you get Rima shards?
Rima shards rotate through events and store offers. Because STFC changes these regularly, check the in-game event schedule and the faction or premium stores for current Rima availability.
What ship is Rima best on?
Any ship you expect to take a hull breach. He fits combat ships sent against hostiles or players that apply the effect. On a ship that avoids breaches, his abilities never fire.
Is Rima worth ranking up?
If you regularly run breach-heavy content, the rank-5 officer ability adds a 20% critical hit chance bonus, which justifies the 538-shard investment. If you rarely see hull breach, spend shards elsewhere first.
Final word on Rima
Rima is a specialist. He asks you to build a crew and a target list around a single status effect, and in return he turns a breached ship into a real threat. Players who run Mutagenic Universe content or who face hull-breach crews in PvP will get the most from him. Anyone else can leave his card on the shelf until the right fight comes along.
