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Officer Ghrush

Ghrush, the Orion Syndicate’s epic command officer

Ghrush is an epic command officer tied to the Orion Syndicate in Star Trek Fleet Command. He is a utility pick rather than a damage dealer, and players usually want him for two reasons: he shields a large share of a ship’s cargo when he captains it, and he stretches how far a ship can warp when he sits on the bridge.

That makes him a quiet workhorse for hauling and for reaching distant systems, especially early in a Syndicate or Outlaws run. He will not win a fight on his own, but he keeps your resources safer and your map wider, and those are jobs a small fleet feels every day.

Star Trek background

Ghrush is original to Star Trek Fleet Command, so he has no on-screen counterpart in the shows or films. His employer is a different story. The Orion Syndicate is a criminal network run largely by Orions, the green-skinned traders and pirates who first appeared in the original Star Trek series and returned across later shows. The Syndicate deals in smuggling and extortion, and it operates with little regard for Federation law.

In the game’s own flavor text, Ghrush works as a recruiter and agent for that network. He finds people willing to gamble on the underworld and points them toward high-risk, high-reward jobs. He is careful with his own neck, content to send raw initiates into danger while he stays clear, which fits the fight-or-flight instinct that names his officer ability. He values a long career over any single payday.

Role in STFC

Ghrush is a command-class officer built around protection and reach, not firepower. His captain maneuver leans on protected cargo, the slice of resources in a ship’s hold that an attacker cannot take when they beat you. His officer ability raises warp range, the distance a ship can cover in one jump.

Put those together and he reads as an economy and logistics officer. Haulers moving resources between systems and survey ships pushing into far corners of the map both get something from him. Combat crews almost always have better captains to choose from, so think of Ghrush as a support hire who solves specific problems rather than a frontline pick.

Captain ability: What’s Mine Is Mine

As captain, Ghrush increases the ship’s protected cargo by 100% as of the latest data. Protected cargo is the amount of loot that stays in your hold when another player destroys or raids your ship, so a higher figure means a smaller loss when a run goes wrong. For a hauler carrying a heavy load of refined materials, that protection is the difference between shrugging off an attack and starting the grind over.

This maneuver does not publish a clean rank-by-rank progression that holds up to checking, so treat the 100% as the headline number and expect the captain seat to earn its place only on a ship that is actually carrying cargo worth keeping. On an empty warship it does nothing for you.

Officer ability: Fight or Flight

On the bridge, Ghrush raises the ship’s warp range, and that bonus grows as you promote him. The progression is consistent across sources and climbs steadily from one rank to the next, which is the kind of clean scaling that holds up well over time.

Warp range bonus by rank, as of the latest data:

Rank Warp range bonus
1 6%
2 8%
3 10%
4 12%
5 15%

A wider warp range lets a ship reach systems that sit just out of normal jump distance. That matters most for explorers, survey ships, and anyone chasing resources or missions on the edge of where their fleet can currently travel.

Character traits

Ghrush unlocks three traits in a fixed order, and you have to finish one before the next opens. The officer experience cost per level climbs sharply by the final trait, so it pays to know what you are signing up for before you pour XP into him.

Ambitious comes first, then Ruthless, then Calculated. Officer XP per level:

Trait Officer XP per level
Ambitious (3 levels) 1,500 / 2,700 / 3,800
Ruthless (4 levels) 7,650 / 6,000 / 7,000 / 8,850
Calculated (9 levels) 10,000 / 4,000 / 7,000 / 10,000 / 15,000 / 23,000 / 42,000 / 68,000 / 107,000

Calculated is the heavy one. Its later levels run into the tens of thousands of officer XP apiece and top out around 107,000 for the final level, so fully maxing his traits is a long-term project rather than a quick boost. Most players unlock what they need for the role they have in mind and leave the steepest levels for later.

Where Ghrush shines

He earns his seat in a few clear situations. The first is hauling. Put him in the captain chair of a freighter or any ship moving resources, and more of that cargo survives if you get jumped on the way home. For players who lose loads to station raids or open-space ambushes, that alone can justify keeping him crewed.

The second is reach. Drop him on the bridge of a survey or explorer build when a system you want sits just past your warp range, and the extra distance opens up nodes and missions you could not touch before. The third is Syndicate and Outlaws content, where his synergy officers are easy to field next to him and the themed crew comes together without much effort.

Newer players grinding early resources tend to get the most from him, because cargo protection and warp range both count for more when your fleet is small and every haul matters. Later in the game, specialist haulers and dedicated mining crews keep a use for him even as combat captains pass him by.

How to get Ghrush

Ghrush is an epic officer, so he comes from the sources epics usually do: events, special packs, and store rotations rather than the basic recruit pool. Availability shifts over time, so check the current event calendar and store offers in your own game to see where his shards are showing up right now. Avoid chasing a source that someone listed a year ago, since those rotations change often.

Reaching his max rank takes 850 shards in total, rising from 50 for the first rank to 375 for the last. The per-rank shard cost, as of the latest data:

Rank Shards to promote
1 50
2 75
3 125
4 225
5 375

Ranking and leveling him also draws on independent credits and command badges, the standard currencies for command officers, so factor those into your plans alongside the shards.

Synergy and crews

Ghrush sits in a command synergy group, and his class bonuses lean toward the engineering and science seats as of the latest data, so he fits crews that pair him with those classes rather than stacking command officers around him. Because his strengths are cargo and warp range, he works best as a support piece in an economy or logistics lineup, not as the heart of a battle crew.

His named synergy partners are Mavery and Phellun, each carrying a 50% synergy link with him. Both sit in the same Orion Syndicate corner of the roster, so building a themed Syndicate crew around the three of them is easy to do. Beyond those two, keep your crew picks tied to the task in front of you, whether that is protecting a haul or extending a survey run, and let the job decide the third seat.

Frequently asked questions

Is Ghrush any good in STFC?

He is good at a narrow job. For protecting cargo and adding warp range he earns his seat, especially early in the game. As a combat captain he is outclassed by officers built for damage, so judge him by the role you actually need filled rather than by raw power.

What does Ghrush’s captain ability do?

It increases your ship’s protected cargo by 100% as of the latest data, which means more of your resources stay in the hold if the ship is destroyed or raided while it is carrying a load.

Where do you get Ghrush shards?

From events, packs, and store rotations that change over time. There is no single fixed source, so check the current event and store availability in your game before you plan around him.

What ship is Ghrush best on?

A hauler or freighter when you want the cargo protection, or a survey and explorer build when you want the extra warp range. He suits utility ships far more than warships.

Is Ghrush worth ranking up?

If you lean on him for hauling or reach, yes, because the warp range bonus grows with every rank. If he is only an occasional bench officer, his shards may do more good spent on a crew you field more often.

Bottom line

Ghrush is a specialist. He protects what you are carrying and helps you travel farther, which makes him a useful early hire for haulers, survey pilots, and anyone working through Syndicate content. Go in knowing that his traits, Calculated most of all, ask for a lot of officer XP before they fully pay off, and crew him for the job you need rather than the firepower he does not bring.