Skip to main content

Garak at a glance

Garak is a rare Cardassian officer built for player versus player fights on Interceptors. Both of his abilities switch on only when he is fighting an enemy player ship that is suffering from Hull Breach, the burning effect that chips away at a ship’s hull over several rounds. If you fly an Interceptor and you can land Hull Breach on the other ship, Garak turns that opening into less incoming damage and a higher critical hit rate.

He is a situational pick rather than an all-purpose officer. Against hostiles, in armadas, or while mining, his ability text does nothing, so he earns his seat on one specific kind of crew. For players who enjoy Interceptor combat against other commanders, he is worth understanding before you spend shards on him.

This guide covers who Garak is in Star Trek, what his two abilities do in the game, the situations where he pays off, how to recruit and promote him, and the officers who pair well with him.

Who Garak is in Star Trek

Elim Garak comes from Star Trek: Deep Space Nine, where he ran a tailor shop on the station while almost everyone aboard suspected he was still a spy. They were right to suspect him. Before his exile he had been a high-ranking agent of the Obsidian Order, the Cardassian intelligence service, and the protege of its head, Enabran Tain, who was secretly his father.

Tain disciplined the young Garak by locking him in a closet, which left him with lifelong claustrophobia. Garak betrayed the Order in 2368, was sentenced to death, escaped, and ended up exiled to Deep Space 9. He gave several contradictory accounts of why, and the truth was never pinned down, which fit a man who once said that lying was a skill you have to practice constantly.

On the station he slowly built friendships with Doctor Bashir and the security chief Odo, even while keeping his old talents for sabotage and assassination close at hand. When Bashir once asked whether he was an outcast or a spy, Garak said maybe he was both. The game borrows that line for his officer ability, Outcast Spy, and his captain ability takes its name from his favorite way of describing himself: “plain, simple Garak.” During the Dominion War he worked with Starfleet, engineered the move that brought the Romulans into the war, and later helped lead the Cardassian resistance against the Dominion.

Garak’s role in STFC

Garak is a PvP combat officer with a narrow specialty. His value appears when two conditions are both true: you are flying an Interceptor, and the enemy player ship is burning from Hull Breach. Interceptors already counter Battleships in the game’s combat triangle, and many Interceptor builds lean on burning effects, so Garak suits a playstyle that Interceptor pilots are often working toward anyway.

Because both of his abilities are written around attacking other players, he does almost nothing against hostiles, armada targets, or in economy roles. Think of him as a tool for territory fights, base raids, and other commander-versus-commander combat, not a general crew member you slot in everywhere. That focus is the whole point of him: he is very good at one job and idle at the rest.

Garak’s abilities

Captain ability: Plain, Simple Garak

As captain, while Garak is on an Interceptor fighting a player ship that has Hull Breach, he reduces the opponent’s Kinetic Weapon damage each round. Kinetic is one of the three weapon types in the game, used by many Interceptors and some other hulls, so trimming it cuts a real share of the damage coming back at you. At rank one the reduction is 5% as of the latest data, and it grows as you promote him. The effect applies only against players, and only while the target is burning, so it rewards crews and ships that can set Hull Breach early and keep it ticking.

Officer ability: Outcast Spy

On the bridge, Garak raises his ship’s Critical Hit Chance each round while fighting a player ship that has Hull Breach. More critical hits mean more spikes of bonus damage across a battle, and because the bonus is applied each round, longer fights favor him. As with the captain ability, nothing happens unless the target is a player and is suffering Hull Breach, so he belongs with officers and ships that cause burning.

The two abilities pull in the same direction: take a little less damage while landing a little more, specifically against burning enemy players. Garak is a specialist who gets stronger the longer a PvP fight runs, which is worth keeping in mind when you decide whether a given matchup will last long enough for him to matter.

Where Garak shines

Garak fits a handful of clear situations:

  • Interceptor PvP against other commanders, where you can apply Hull Breach and want to wear the enemy down over several rounds.
  • Crews already built around burning effects, since his entire kit depends on the target taking Hull Breach damage.
  • Longer duels rather than quick one-round trades, because his critical hit bonus climbs round by round.

He is a poor fit for hostile grinding, armadas, mining, or any fight against non-player targets, because his abilities check for an enemy player ship and find nothing. If your current goals lean toward economy or PvE, other officers will give you far more for the same crew slot.

How to get Garak and rank him up

Garak is a rare officer, recruited and promoted with Garak shards. Shard sources rotate often, so check the current event schedule and the faction or store availability in your own game rather than relying on a fixed source. Reaching his maximum rank takes 588 shards in total. The per-rank breakdown, current as of the latest game data, looks like this:

Rank Shards to promote into this rank
1 38
2 55
3 115
4 155
5 225

Higher ranks raise his ability strength and his level cap, so promoting him pays off most if you actually plan to run Interceptor PvP with him. If you do not, his shards are usually better spent on officers who fit your day-to-day play.

Crew synergies

Garak belongs to a Deep Space 9 synergy group, and the game flags a few officers who pair well with him: Gul Dukat, Damar, and Andy Billups. The Cardassian and DS9 links echo the show, where Dukat was his long-running rival and Damar later fought beside him. When you build a crew, the captain seat also picks up class-based synergy bonuses, with the larger amounts going to Command and Engineering officers and a smaller one to Science.

The practical takeaway is simple. Build around setting Hull Breach fast and keeping Garak alive long enough for his round-by-round bonuses to stack. Officers and ship abilities that apply or extend burning give him the condition he needs, and a sturdy Interceptor hull lets him stay in the fight while the damage adds up.

Frequently asked questions

Is Garak any good in STFC?

He is good in a narrow lane: Interceptor PvP against players you can set on fire with Hull Breach. In that role his damage reduction and critical hit bonus both earn their place. For PvE, mining, or armadas he does almost nothing, so judge him by how much you fight other commanders on Interceptors.

Where do you get Garak shards?

Through recruitment and promotion using Garak shards, which tend to show up in events and store rotations. Those sources change over time, so check what is currently available in your game before you commit to chasing him.

What ship is Garak best on?

An Interceptor. Both of his abilities require him to be on an Interceptor, so any other hull class turns him off completely.

Is Garak worth ranking up?

Only if you run Interceptor PvP. Promotions raise his ability values and his level cap, which helps when you fight burning enemy players. If your roster leans toward economy or hostile farming, put your shards into officers who match that work.

What is Hull Breach?

Hull Breach is a burning effect that deals damage to a ship’s hull over several rounds. Garak’s abilities only activate when the enemy player ship is suffering from it, so applying Hull Breach is the trigger for everything he does.

Should you chase Garak?

Garak is for the player who already enjoys Interceptor fights against other commanders and wants an officer who rewards a burning-focused setup. If that sounds like your play, he is a clean specialist who gets better as a duel drags on. If you spend most of your time mining, running missions, or hitting hostiles, he will sit on the bench, and your shards belong with officers who earn their seat in those fights.