Signal Interrupted is a level 14 story mission in Star Trek Fleet Command’s Discovery arc, where you launch an all-out assault on the final Herald. Every located objective is in Vindemiatrix, and the mission needs warp 11 to complete. It is a combat-heavy mission with four named fights and a choice about who to save. It pays 500 Premium Recruit Tokens, 23,000 Parsteel and 10 2★ Common Refined Crystal whichever way you choose.
Signal Interrupted objectives
The first three objectives are shared:
- Launch the assault. Location: Vindemiatrix.
- Defeat the Klingon Invader. Location: Vindemiatrix. Enemy strength is roughly 9,597.
- Who do we save?
The third step is a choice split. The two options are saving Keller or saving Marks. In the current game data both paths have the same tasks and the same rewards.
Path 1
- Defeat Tanar. Location: Vindemiatrix. Enemy strength is roughly 9,404.
- Defeat Warak. Location: Vindemiatrix. Enemy strength is roughly 9,404.
- Defeat T’Kara. Location: Vindemiatrix. Enemy strength is roughly 11,529.
- Ensure the Relays have been shut down. Location: Vindemiatrix.
Path 2
- Defeat Tanar. Location: Vindemiatrix. Enemy strength is roughly 9,404.
- Defeat Warak. Location: Vindemiatrix. Enemy strength is roughly 9,404.
- Defeat T’Kara. Location: Vindemiatrix. Enemy strength is roughly 11,529.
- Ensure the Relays have been shut down. Location: Vindemiatrix.
Since the paths match, the choice is a story decision only. Pick whichever fits how you want the story to go; the fights and the payout do not change.
Where and what warp
The mission is available at warp 1 and needs warp 11 to complete. The recommended level is 14. Vindemiatrix is the only named system, and every objective with a location happens there, so once you arrive you stay put until the mission ends.
Signal Interrupted rewards
| Reward | Amount |
|---|---|
| Premium Recruit Token | 500 |
| Parsteel | 23,000 |
| 2★ Common Refined Crystal | 10 |
These rewards are the same on both paths. Completing the mission also unlocks the next one in the arc.
Signal Interrupted at other levels
Signal Interrupted is offered in 4 versions, at recommended levels 6, 14, 28 and 40. The story is the same in each, but the objectives, systems, warp and rewards change with the version. The walkthrough above covers the level 14 version.
| Recommended level | Systems | Warp to complete | Rewards |
|---|---|---|---|
| 6 | No set system | 1 | 25 Tritanium, 800 Parsteel, 25 Ship XP |
| 14 (this page) | Vindemiatrix | 11 | 500 Premium Recruit Token, 10 2★ Common Refined Crystal, 23,000 Parsteel |
| 28 | Netron Omega | 20 | 4 1 Day Speed Up, 23 Latinum, 60 15 Minute Repair Speed Up, 90,000 Dilithium |
| 40 | Ferrer | 25 | 400 Ultra Recruit Token, 6,825,000 Tritanium, 1,365,000 Dilithium, 3 1 Day Peace Shield |
The fights in order
Signal Interrupted has four named fights in a row, all in Vindemiatrix:
| Order | Enemy | Approximate strength |
|---|---|---|
| 1 | Klingon Invader | 9,597 |
| 2 | Tanar | 9,404 |
| 3 | Warak | 9,404 |
| 4 | T’Kara | 11,529 |
The first three are close in strength. T’Kara is the toughest of the set and comes last, after three fights have already worn your ship down.
Tips
Bring your best combat ship at level 14 and watch its health. Four fights back to back is a lot for an early ship, and the hardest one is at the end.
Repair before T’Kara if your hull is low. The relay step afterwards has no enemy attached, so T’Kara is the last real obstacle.
The 500 Premium Recruit Tokens are the standout reward at this level. The previous mission is Strange Bedfellows and the next is Patience is a Virtue. Every other mission by level is on the mission guide.


