{"id":6896,"date":"2022-07-29T16:00:12","date_gmt":"2022-07-29T20:00:12","guid":{"rendered":"http:\/\/star-trek-fleet-command.1337wiki.com\/?p=6896"},"modified":"2026-07-18T09:48:48","modified_gmt":"2026-07-18T13:48:48","slug":"kumari","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/kumari\/","title":{"rendered":"Kumari Panzerkreuzer"},"content":{"rendered":"<p>The Kumari is a grade 3 Common Independent Battleship, an Andorian design built for one job: punishing enemy Explorers. Its Shield Disruptor ability raises the ship&#8217;s Shield Piercing whenever it fights an Explorer, which makes it an early counter-ship in that matchup. You unlock the build at Shipyard level 24. For its grade it works as a cheap, specialized battleship rather than an all-round warship.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_the_Kumari\"><\/span>How to get the Kumari<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>You build the Kumari at your own shipyard once it reaches level 24, and the build also needs a ship-specific research completed first. Unlocking the ship takes 60 blueprints, and construction then costs 880,000 Tritanium and 35,000 <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/dilithium\/\"   title=\"Dilithium\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4981\">Dilithium<\/a>, with a build time of 10 days and 10 hours. The game <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/daten\/\"   title=\"Offiziersdaten\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4987\">Daten<\/a> does not tie those blueprints to a single event or store, so gather them from wherever they currently appear rather than counting on one channel. The research prerequisite means the Kumari is not a ship you can rush the moment your shipyard hits level 24; you clear the tech gate first, then commit the resources. The Kumari becomes scrappable once your base reaches <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/operationen\/\"   title=\"Betrieb\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4986\">Betrieb<\/a> level 26, which is worth knowing before you pour resources into tiering it up, since a scrapped ship returns parts and materials rather than the time you spent building it.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Kumari_ability\"><\/span>Kumari ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Kumari&#8217;s ability is Shield Disruptor, and it is always active. When the enemy ship is an Explorer, the Kumari increases its own Shield Piercing against that target. The bonus scales with ship level, starting at 10% at level 1 and reaching 60% at level 45 (around 19% by level 10, 34% by level 25, and 51% by level 40). Shield Piercing pushes more of your damage through the enemy&#8217;s shields instead of letting the shields absorb it, so the Kumari lands its hardest hits against the exact hull type <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/battleships\/\"   title=\"Schlachtschiffe\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4984\">Schlachtschiffe<\/a> are meant to beat. In Star Trek Fleet Command&#8217;s combat triangle, Battleships already hold the edge over Explorers, and the Shield Disruptor sharpens that edge by stripping away the shield protection Explorers rely on. Against Interceptors or rival Battleships the ability does nothing, so treat the Kumari as a matchup pick rather than a ship you fly into every fight.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Stats_and_tiers\"><\/span>Stats and tiers<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Base values below come from the current game data; research, buffs, and <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/star-trek-fleet-command-officers\/\"   title=\"Star Trek Fleet Command Beamtinnen und Beamte\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4983\">Offiziere<\/a> raise them in play.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Warp (speed \/ range)<\/th>\n<th>Impulse<\/th>\n<th>Cargo (protected)<\/th>\n<th>Shield HP<\/th>\n<th>Hull HP<\/th>\n<th>Health (displayed)<\/th>\n<\/tr>\n<tr>\n<td>1<\/td>\n<td>2.3 \/ 21<\/td>\n<td>85<\/td>\n<td>8,000 (200)<\/td>\n<td>2,760<\/td>\n<td>11,040<\/td>\n<td>6,900<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>2.7 \/ 26<\/td>\n<td>85<\/td>\n<td>16,820 (250)<\/td>\n<td>2,760<\/td>\n<td>24,915<\/td>\n<td>13,837.5<\/td>\n<\/tr>\n<tr>\n<td>9<\/td>\n<td>3.1 \/ 34<\/td>\n<td>85<\/td>\n<td>42,000 (400)<\/td>\n<td>2,760<\/td>\n<td>30,020<\/td>\n<td>16,390<\/td>\n<\/tr>\n<\/table>\n<p>Cargo grows a lot as the Kumari tiers up, but the shield HP stays flat while the hull HP nearly triples, so most of its survivability at higher tiers sits in the hull rather than the shields.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Weapons_and_firing_pattern\"><\/span>Weapons and firing pattern<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Warm-up is the combat round a weapon first fires; cool-down is how many rounds pass before it fires again. Values below are at max tier 9.<\/p>\n<table>\n<tr>\n<th>Waffe<\/th>\n<th>Typ<\/th>\n<th>Shots<\/th>\n<th>Warm-up<\/th>\n<th>Cool-down<\/th>\n<th>Damage<\/th>\n<th>Crit chance<\/th>\n<th>Crit damage<\/th>\n<\/tr>\n<tr>\n<td>Waffe 1<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>4,948\u20136,047<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 2<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>4,948\u20136,047<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 3<\/td>\n<td>Kinetic<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>2<\/td>\n<td>11,875\u201314,514<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<\/table>\n<p>Weapon 3 is the Kumari&#8217;s kinetic heavy hitter, dealing roughly double the damage of either energy weapon per shot, though it fires on a longer cool-down.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Crew_slots_and_officer_bonus\"><\/span>Crew slots and officer bonus<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Kumari opens crew seats as it levels, reaching a full bridge of five officers at ship level 45.<\/p>\n<table>\n<tr>\n<th>Ship level<\/th>\n<th>Officer slots<\/th>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>2<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>30<\/td>\n<td>4<\/td>\n<\/tr>\n<tr>\n<td>45<\/td>\n<td>5<\/td>\n<\/tr>\n<\/table>\n<p>The ship also boosts the officers you seat on it, stepping up a ladder as your total officer stats grow. On the Kumari the attack, defense, and health bonuses are identical at each step, so one column covers all three.<\/p>\n<table>\n<tr>\n<th>Officer stat amount<\/th>\n<th>Bonus (attack \/ defense \/ health)<\/th>\n<\/tr>\n<tr>\n<td>100<\/td>\n<td>30%<\/td>\n<\/tr>\n<tr>\n<td>200<\/td>\n<td>60%<\/td>\n<\/tr>\n<tr>\n<td>325<\/td>\n<td>90%<\/td>\n<\/tr>\n<tr>\n<td>450<\/td>\n<td>120%<\/td>\n<\/tr>\n<tr>\n<td>600<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>800<\/td>\n<td>180%<\/td>\n<\/tr>\n<tr>\n<td>1,100<\/td>\n<td>210%<\/td>\n<\/tr>\n<tr>\n<td>1,500<\/td>\n<td>240%<\/td>\n<\/tr>\n<tr>\n<td>2,000<\/td>\n<td>270%<\/td>\n<\/tr>\n<tr>\n<td>3,000<\/td>\n<td>300%<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Crew_for_the_Kumari\"><\/span>Crew for the Kumari<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>As a Battleship, the Kumari wants a bridge that raises weapon damage and piercing, since its own edge is already about getting damage through shields. Because the Shield Disruptor only triggers against Explorers, it pays to lean into raw offense and let the ability handle the shield math in that matchup. For current officer picks, check our <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/officer-tier-list\/\">officer tier list<\/a>, and remember that the best crews shift as the meta changes.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Kumari_in_Star_Trek\"><\/span>The Kumari in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In Star Trek: <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/uss-enterprise\/\"   title=\"USS Enterprise Entdeckerschiff\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4985\">Unternehmen<\/a>, the Kumari was an Andorian Imperial Guard battle cruiser and the flagship of Commander Thy&#8217;lek Shran. It appeared during the Xindi arc, when the Andorians aided Captain Archer&#8217;s Enterprise, and it was destroyed in 2154 by a disguised <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/romulanisch\/\"   title=\"Romulanische Fraktion\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4982\">Romulanisch<\/a> drone ship during the crisis that pushed the region&#8217;s powers toward alliance. Shran survived the loss of his ship. The in-game Kumari is a class named for that vessel, and its flavor text notes the Andorians built so many of them in anticipation of war with the Vulcans that older models still turn up in large numbers.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_the_Kumari_worth_it\"><\/span>Is the Kumari worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For a grade 3 <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/common-officers\/\"   title=\"Gemeinsame Beamte\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4980\">Gemeinsame<\/a> ship, the Kumari is cheap to reach and does one thing well: it gives early and mid-game players a battleship that bites into Explorer defenses. It will not carry you into the late game, and once your base hits Operations level 26 it doubles as scrap material for parts. Chase it if you want an affordable Explorer counter or a scrap feeder; skip it if you are holding out for a higher-grade combat ship.<\/p>","protected":false},"excerpt":{"rendered":"<p>The Kumari is a grade 3 Common Independent Battleship, an Andorian design built for one&#8230;<\/p>","protected":false},"author":1,"featured_media":11566,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[88],"tags":[147,146,159,156],"class_list":["post-6896","post","type-post","status-publish","format-standard","has-post-thumbnail","category-ships","tag-3-ships","tag-battleships","tag-common-ships","tag-neutral-ships"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6896","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=6896"}],"version-history":[{"count":2,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6896\/revisions"}],"predecessor-version":[{"id":28619,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6896\/revisions\/28619"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media\/11566"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=6896"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=6896"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=6896"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}