{"id":6167,"date":"2022-07-14T18:41:37","date_gmt":"2022-07-14T22:41:37","guid":{"rendered":"http:\/\/star-trek-fleet-command.1337wiki.com\/?p=6167"},"modified":"2026-06-28T18:53:40","modified_gmt":"2026-06-28T22:53:40","slug":"keenser","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/keenser\/","title":{"rendered":"Wachtmeister Keenser"},"content":{"rendered":"<h2><span class=\"ez-toc-section\" id=\"Keenser_a_station_defense_officer_in_STFC\"><\/span>Keenser, a station defense officer in STFC<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser is a rare Federation officer in Star Trek Fleet Command, and his whole kit points in one direction: keeping a ship alive while it sits in your station. Both his captain ability and his officer ability work only while a ship is docked, which makes him a dedicated station defense pick rather than a fleet you fly out on <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/missionsleitfaden\/\"   title=\"Star Trek Fleet Command Dienstreisen\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"453\">Missionen<\/a>.<\/p>\n<p>If another commander attacks your base, a parked ship with Keenser aboard absorbs the hit with more hull and shield health than it would have on its own. That narrow focus is the point of the officer, and it is why newer players often meet him early while working out how to make their station harder to crack.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Who_Keenser_is_in_Star_Trek\"><\/span>Who Keenser is in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser comes from the Kelvin timeline films, the rebooted Star Trek movies that begin with the 2009 Star Trek and continue through Into Darkness and Beyond. He is the quiet engineer who works alongside <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/montgomery-scott\/\"   title=\"Offizier Montgomery Scott\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"458\">Montgomery Scott<\/a>, first at the remote Federation outpost on Delta Vega and later aboard the Enterprise.<\/p>\n<p>On screen he barely speaks. He has a single spoken line across three films, and the running joke is that Scott grumbles about him constantly while plainly depending on him. The two repair the <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/die-uss-franklin\/\"   title=\"USS Franklin Entdeckerschiff\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"456\">USS Franklin<\/a> together in Beyond, and Keenser&#8217;s unusual biology even pays off when his acidic sneeze burns through a cell door.<\/p>\n<p>The game leans on a detail from the licensed Star Trek comics rather than the films. There, Keenser is the first Roylan to join Starfleet. He is unusually tall by the standards of his species, which made him a target for ridicule at home, and he answered that with the stoic, laconic manner he carries through every appearance. That is the version of the character his in-game profile uses.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Keensers_role_in_STFC\"><\/span>Keenser&#8217;s role in STFC<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser is a station defense officer. In Star Trek Fleet Command you can leave ships docked at your station, and when a rival attacks your base, a docked ship defends it. The <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/star-trek-fleet-command-officers\/\"   title=\"Star Trek Fleet Command Beamtinnen und Beamte\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"451\">Offiziere<\/a> on that ship still apply their abilities during that fight, so the right crew turns a parked ship into a real deterrent.<\/p>\n<p>A station that falls in a raid hands resources and a morale win to the attacker, so the ship you leave on guard duty matters more than it looks. Keenser exists to make that ship the kind a raider thinks twice about.<\/p>\n<p>His class is Engineering and his officer group is Auxiliary Controls. <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/technik-beauftragte\/\"   title=\"Technische Offiziere\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"457\">Engineering officers<\/a> tend to deal in survivability rather than raw damage, and Keenser fits that pattern. He does nothing for grinding hostiles, mining, or running armadas. His value appears only when a ship is sitting at home, so treat him as a situational officer rather than a general purpose one.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Captain_ability_and_officer_ability\"><\/span>Captain ability and officer ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser&#8217;s captain ability is Emergency Repairs. With him in the captain seat, a docked ship gains 20 percent hull health as long as the ship is in the station (current as of the latest game <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/daten\/\"   title=\"Offiziersdaten\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"454\">Daten<\/a>). Hull health is the deeper of a ship&#8217;s two health pools, the part an attacker has to grind through once shields are gone, so a flat boost to it gives a defending ship a longer fight.<\/p>\n<p>This bonus does not climb as you promote Keenser, so the rank 1 value is the figure that matters. Promotion still helps, because it raises his base stats and improves his officer ability, but the captain ability percentage itself stays put.<\/p>\n<h3>Fine Tuning, his officer ability<\/h3>\n<p>Fine Tuning is Keenser&#8217;s officer ability, used when he sits in a standard bridge slot rather than the captain seat. It adds shield health while the ship is in the station, and this bonus does scale with promotion. Two separate data sources agree on the same progression, so the per-rank values are solid enough to lay out. Values current as of the latest game data:<\/p>\n<table>\n<tr>\n<th>Rang<\/th>\n<th>Shield health bonus<\/th>\n<\/tr>\n<tr>\n<td>1<\/td>\n<td>20%<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>25%<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>30%<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>35%<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>40%<\/td>\n<\/tr>\n<\/table>\n<p>An officer uses the captain ability only from the captain seat and the officer ability only from a regular bridge slot, so you pick one role for Keenser per crew. As captain he is your hull boost. In a bridge slot he is your shield boost. Which one you want depends on the rest of the crew you build around him.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Where_Keenser_shines\"><\/span>Where Keenser shines<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Three situations make good use of him:<\/p>\n<ul>\n<li>Station defense crews. This is his home. A ship left to guard your base lasts longer with Keenser adding hull or shield health, which buys time and can make a raid cost the attacker more than it gains.<\/li>\n<li>Early and mid game bases. Keenser is cheap to bring up to full rank, so a newer commander can field a tougher station defender without spending the shards a marquee officer would demand.<\/li>\n<li>Crews of docked-ship officers. Any officer whose ability also triggers only while a ship is in the station works alongside Keenser, since they are all doing the same defensive job at the same time.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_Keenser\"><\/span>How to get Keenser<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser is a rare Federation officer, and rare officers usually come from a mix of recruiting, faction stores, and event rewards. The available data does not pin down a single current shard source for him, so check the active event rotations and the <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/federation-faction-officers\/\"   title=\"Offiziere der F\u00f6derationsfraktion\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"455\">F\u00f6derationsfraktion<\/a> store in your game, since availability shifts as content cycles.<\/p>\n<p>Ranking him up costs shards: 34 to reach rank 1, then 51, 102, 136, and 204 for the ranks after that, which comes to 527 shards from recruitment through rank 5. Higher promotions also draw on Federation credits, officer experience, and Engineering Badges, so Keenser competes for the same upgrade materials as the rest of your roster.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Synergies_and_crew_building\"><\/span>Synergies and crew building<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser belongs to the Auxiliary Controls officer group, which carries class synergy bonuses. The captain seat picks up a 15 percent synergy bonus when paired with Command class officers and another 15 percent with Science class officers, with a smaller 7 percent tied to Engineering. The plain reading: you get more out of him next to Command and Science officers than by stacking Engineering.<\/p>\n<p>His named synergy officers are Carol Marcus, Officer 0718, Gary Mitchell, and <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/jabilo-mbenga\/\"   title=\"Offizier Jabilo M&#039;Benga\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"452\">Jabilo M&#8217;Benga<\/a>, each contributing a 15 percent synergy bonus, along with Zahra at 7 percent. Crewing Keenser with officers from that list strengthens the synergy effect.<\/p>\n<p>Beyond the synergy group, keep crew choices for Keenser flexible. The useful rule is simple. He wants to sit on a ship that stays home, next to other officers whose abilities also help a docked ship survive.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3>Is Keenser any good in STFC?<\/h3>\n<p>For station defense, yes, within limits. He makes a docked ship sturdier, and that is a real job in a game where bases get raided. He is not a damage officer, and he does nothing for you in combat away from your station, so judge him only by how much you care about base defense.<\/p>\n<h3>Where do you get Keenser shards?<\/h3>\n<p>Check the current event rotations and the Federation faction store in your game. Shard sources for older officers move around as content cycles, so the in-game stores are the reliable place to confirm where he is available right now.<\/p>\n<h3>What does Keenser&#8217;s captain ability do?<\/h3>\n<p>Emergency Repairs raises a docked ship&#8217;s hull health by 20 percent while the ship is in the station. It applies only to a ship sitting in your base, and it does not scale with rank, so the rank 1 officer already gives the full captain ability effect.<\/p>\n<h3>Is Keenser worth ranking up?<\/h3>\n<p>If you use him for station defense, yes. His officer ability shield bonus climbs with every promotion, from 20 percent at rank 1 to 40 percent at rank 5, and his total cost of 527 shards is modest next to most officers. If you never leave a defended ship docked, he can sit and wait until you do.<\/p>\n<h3>What ship is Keenser best on?<\/h3>\n<p>Any ship you plan to leave docked as your station defender. His bonuses apply only while the ship is in the station, so the better question is not which hull is strongest but which of your ships you are willing to keep at home for defense.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_bottom_line_on_Keenser\"><\/span>The bottom line on Keenser<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Keenser is a specialist. He has one job, base defense, and he does it cheaply, which is why he suits commanders who want a tougher station without spending big on a premium officer. If your base keeps getting raided and your docked ship folds too quickly, he is worth the shards. If you are chasing combat or economy gains instead, he can stay on the bench until your station needs him.<\/p>","protected":false},"excerpt":{"rendered":"<p>Keenser, a station defense officer in STFC Keenser is a rare Federation officer in Star&#8230;<\/p>","protected":false},"author":1,"featured_media":6376,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[134,133,115,125],"class_list":["post-6167","post","type-post","status-publish","format-standard","has-post-thumbnail","category-officers","tag-auxiliary-controls-officer-group","tag-engineering-class-officers","tag-federation-faction-officers","tag-rare-officers"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6167","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=6167"}],"version-history":[{"count":2,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6167\/revisions"}],"predecessor-version":[{"id":26641,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/6167\/revisions\/26641"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media\/6376"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=6167"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=6167"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=6167"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}