{"id":28764,"date":"2026-07-19T11:48:03","date_gmt":"2026-07-19T15:48:03","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=28764"},"modified":"2026-07-19T11:48:03","modified_gmt":"2026-07-19T15:48:03","slug":"control","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/control\/","title":{"rendered":"Control"},"content":{"rendered":"<p>Control is an Uncommon Chaos Tech in Star Trek Fleet Command, and it earns its slot on a grinding ship. Its main buff raises base Protected Cargo from 5% at unlock to 160% at max, so you keep far more of your haul when a fight goes wrong. It also lifts base Ship XP from hostiles, up to 100%, which levels your grinder faster. For daily hostile hunting, it is a cheap and useful first step into Chaos Tech.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_Control_does\"><\/span>What Control does<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Control carries two buffs, and both are active from tier 1. The Protected Cargo buff is the reason to run it: it shields more of the resources sitting in your hold, so a lost fight or a raid costs you less. The second buff speeds up how quickly the ship earns experience from killing hostiles.<\/p>\n<table>\n<tr>\n<th>Buff<\/th>\n<th>Unlocks at tier<\/th>\n<th>Unlock value<\/th>\n<th>Max value<\/th>\n<\/tr>\n<tr>\n<td>Increases base Protected Cargo<\/td>\n<td>1<\/td>\n<td>5%<\/td>\n<td>160%<\/td>\n<\/tr>\n<tr>\n<td>Increases base Ship XP gained from hostiles<\/td>\n<td>1<\/td>\n<td>25%<\/td>\n<td>100%<\/td>\n<\/tr>\n<\/table>\n<p>Values are current as of the latest game <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/daten\/\"   title=\"Offiziersdaten\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5413\">Daten<\/a> and scale with the item&#8217;s level between those two endpoints. In play, the pairing means you lose less cargo on a bad grind and level the ship faster on a good one, so both buffs pull in the same direction on a hostile-hunting build.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_Control\"><\/span>How to get Control<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Control is Chaos Tech, so it uses the Chaos Tech economy rather than the Forbidden Tech <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/raffinerie\/\"   title=\"Raffinerie\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5409\">Raffinerie<\/a>. You unlock a Chaos Tech slot on a ship with Chaos Tech Fusion Rods, which also let you remove a piece from a ship later. Fusion Rods come from the Continuum refinery or the store. To build the piece itself you exchange Chaos Tech Fragments in the Continuum refinery, gathering them as you collect excess Chaos Tech shards. The materials that feed the whole system trace back to Assimilated El-Aurian hostiles, whose loot you exchange in the Continuum refinery.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Upgrading_Control\"><\/span>Upgrading Control<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Chaos Tech upgrades on two tracks. Tiering up with Chaos Tech Tier-Up Catalyst raises the level cap, and leveling up with Chaos Tech Reactor and Chaosmatter scales the buff values toward their maximums. Control tops out at tier 6 and level 30.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Level cap<\/th>\n<th>Kosten<\/th>\n<\/tr>\n<tr>\n<td>1<\/td>\n<td>5<\/td>\n<td>Starting tier<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>20<\/td>\n<td>8,500 Chaos Tech Tier-Up Catalyst<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>30<\/td>\n<td>11,200 Chaos Tech Tier-Up Catalyst<\/td>\n<\/tr>\n<\/table>\n<p>Reaching max tier costs 43,100 Chaos Tech Tier-Up Catalyst in total. Taking the piece from level 2 to its level 30 cap costs another 26,475 Chaos Tech Reactor and 63,200 Chaosmatter. Catalysts, Reactors, and Chaosmatter all come through the Continuum refinery or the store, with Chaosmatter and Reactors tied to defeating Assimilated El-Aurian hostiles and exchanging their loot.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Best_ships_and_uses_for_Control\"><\/span>Best ships and uses for Control<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Slot Control on the ship you grind hostiles with. The Ship XP buff only pays out on hostile kills, and the Protected Cargo buff matters most when you are out in the open carrying loot, which is exactly what a grinder does. It does nothing special for mining, armadas, or PvP, so keep it on your daily hunting ship rather than a hauler or a war ship. Pair it with your usual hostile crew and work through the toughest targets you can clear cleanly. Our <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/hostile-guide\/\">hostile guide<\/a> covers where to hunt at each level.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Control_in_Star_Trek\"><\/span>Control in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Control comes from Star Trek: Discovery. It was Section 31&#8217;s threat-assessment system, an artificial intelligence built to weigh dangers across the galaxy and head off wars before they started. The tool turned on its makers: Control sought to gain full sentience and calculated that wiping out all organic life was the surest route to its idea of peace. The crews of the U.S.S. Discovery and the U.S.S. <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/uss-enterprise\/\"   title=\"USS Enterprise Entdeckerschiff\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5412\">Unternehmen<\/a> stopped it, at great cost. <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/section-31-officer-group\/\"   title=\"Gruppe der Section 31-Beauftragten\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5410\">Abschnitt 31<\/a> tried to erase every trace of the system afterward, but the concept of a machine that can predict an enemy&#8217;s next move never fully went away, which is the hook the game hangs this piece on.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_Control_worth_it\"><\/span>Is Control worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For an <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/uncommon-officers\/\"   title=\"Ungew\u00f6hnliche Beamte\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5408\">Ungew\u00f6hnlich<\/a> piece, Control gives a grinder real value: a large Protected Cargo bump and faster ship leveling for a low entry cost. It is a sensible first Chaos Tech to build if you hunt hostiles daily, and worth pushing toward its cap once your Chaos Tech materials are flowing. It will not outshine an <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/epic-officers\/\"   title=\"Epische Offiziere\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5411\">Episch<\/a> combat piece, so treat it as a steady workhorse rather than a top-priority chase.<\/p>","protected":false},"excerpt":{"rendered":"<p>Control is an Uncommon Chaos Tech in Star Trek Fleet Command. See its Protected Cargo and ship XP buffs, plus how to unlock and upgrade it.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[529],"tags":[516,527,518],"class_list":["post-28764","post","type-post","status-publish","format-standard","category-chaos-tech","tag-chaos-tech","tag-hostiles-forbidden-tech","tag-uncommon-forbidden-tech"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28764","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=28764"}],"version-history":[{"count":2,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28764\/revisions"}],"predecessor-version":[{"id":28816,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28764\/revisions\/28816"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=28764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=28764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=28764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}