{"id":28720,"date":"2026-07-19T11:49:34","date_gmt":"2026-07-19T15:49:34","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=28720"},"modified":"2026-07-19T11:49:34","modified_gmt":"2026-07-19T15:49:34","slug":"control-seeker-probes","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/control-seeker-probes\/","title":{"rendered":"Control Seeker Probes"},"content":{"rendered":"<p>Control Seeker Probes is a Rare Forbidden Tech for Explorers that grind hostiles. It stacks Armor, Shield Mitigation, and Dodge against hostiles up to 1,000% at max tier and level, adds a large Hull Health bonus, and then piles offense on top specifically for Q&#8217;s Trial targets. If your hostile grinding runs on an Explorer, this is a straightforward survivability upgrade with a Q&#8217;s Trials payoff attached.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_Control_Seeker_Probes_does\"><\/span>What Control Seeker Probes does<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The piece leads with defense. Its first buff is live from tier 1 and raises Explorer Armor, Shield Mitigation, and Dodge against hostiles, which is the combination that decides how long a grinding ship can sit in a fight without repairs. Hull Health follows at tier 3 and pushes the ceiling higher still. The two offensive buffs arrive later and narrow the scope: they only apply against Q&#8217;s hostiles and Q&#8217;s Trial hostiles, so the back half of this item is built for that content specifically.<\/p>\n<table>\n<tr>\n<th>Buff<\/th>\n<th>Unlocks at tier<\/th>\n<th>Unlock value<\/th>\n<th>Max value<\/th>\n<\/tr>\n<tr>\n<td>Explorer Armor, Shield Mitigation, and Dodge against hostiles<\/td>\n<td>1<\/td>\n<td>100%<\/td>\n<td>1,000%<\/td>\n<\/tr>\n<tr>\n<td>Explorer Hull Health<\/td>\n<td>3<\/td>\n<td>100%<\/td>\n<td>1,800%<\/td>\n<\/tr>\n<tr>\n<td>Explorer Shield Piercing, Armor Piercing, and Accuracy against Q&#8217;s hostiles<\/td>\n<td>6<\/td>\n<td>100%<\/td>\n<td>800%<\/td>\n<\/tr>\n<tr>\n<td>Explorer Damage against Q&#8217;s Trial hostiles<\/td>\n<td>8<\/td>\n<td>250%<\/td>\n<td>2,500%<\/td>\n<\/tr>\n<\/table>\n<p>Values are current as of the latest game data. Read the first two lines as your everyday benefit: mitigation and dodge cut how much damage lands, and Hull Health raises what you can absorb when it does. The Q&#8217;s Trial lines are conditional, and the damage buff is the largest number on the item by a wide margin, so a fully tiered piece behaves like a defensive item most of the time and a heavy offensive one inside Q&#8217;s Trials.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_Control_Seeker_Probes\"><\/span>How to get Control Seeker Probes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Forbidden Tech unlocks through the Forbidden Tech refinery using fragments that match the piece&#8217;s rarity, which for this one means Rare Forbidden Fragments. The game points to Q&#8217;s Trials and special rewards as the source of those fragments, which lines up neatly with what the item is for.<\/p>\n<p>You also need Forbidden Tech Fusion Rods. Those unlock the Forbidden Tech slots on a ship in the first place, and they are what you spend again if you ever want to pull a piece back off a ship. Fusion Rods come from the Forbidden Tech refinery and the store. Spare parts are not dead weight either: excess Forbidden Tech material converts into Forbidden Tech Credit Pieces, which exchange for Forbidden Tech Credits in the refinery.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Upgrading_Control_Seeker_Probes\"><\/span>Upgrading Control Seeker Probes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Tiers and levels are two separate tracks doing two different jobs. Tiering up raises the level cap and switches on the buffs at the tiers listed above, while leveling scales the values of whatever is already active. This piece caps at tier 12 and level 60. Tier-ups cost Forbidden Tech Reactor and Forbidden Tech Tier-Up Catalyst; levels cost Forbidden Tech Reactor and Forbidden Tech Protomatter.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Level cap<\/th>\n<th>Kosten<\/th>\n<\/tr>\n<tr>\n<td>1<\/td>\n<td>5<\/td>\n<td>Starting tier, no cost<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>35<\/td>\n<td>32 Forbidden Tech Reactor, 4,200 Forbidden Tech Tier-Up Catalyst<\/td>\n<\/tr>\n<tr>\n<td>12<\/td>\n<td>60<\/td>\n<td>32 Forbidden Tech Reactor, 4,900 Forbidden Tech Tier-Up Catalyst<\/td>\n<\/tr>\n<\/table>\n<p>Going from tier 1 to tier 12 costs 352 Forbidden Tech Reactor and 57,000 Forbidden Tech Tier-Up Catalyst in total. Leveling from 2 to 60 costs 1,856 Forbidden Tech Reactor and 475,975 Forbidden Tech Protomatter. Reactors are spent on both tracks, so they tend to be the limiter rather than the catalysts or protomatter. Upgrades are attempts rather than guaranteed purchases, and Probability Devices raise those upgrade chances, which is worth factoring in before you plan a budget around the flat totals.<\/p>\n<p>The tier gates also tell you where to stop. Tier 3 gets you both defensive buffs, which is most of the everyday value. Tier 8 is the real milestone, since that is where the Q&#8217;s Trial damage buff comes online.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Best_ships_and_uses_for_Control_Seeker_Probes\"><\/span>Best ships and uses for Control Seeker Probes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Every buff on this item is written for Explorers, so it belongs on an Explorer and nowhere else. Battleships and Interceptors get nothing from it. Put it on whichever Explorer your <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/hostile-guide\/\">hostile grinding<\/a> crew actually flies, since the defensive buffs apply to hostiles generally and will work every day rather than only in event content.<\/p>\n<p>If you run Q&#8217;s Trials, that is where the piece stops being a defensive convenience and starts changing outcomes. The piercing and accuracy line at tier 6 and the damage line at tier 8 both key off Q content, and the damage buff at 2,500% is the biggest single number the item offers. Players who skip Q&#8217;s Trials still get a solid hostile tank out of the first two buffs, they just leave the larger half of the item unused.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Control_Seeker_Probes_in_Star_Trek\"><\/span>Control Seeker Probes in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Control is canon. In Star Trek: Discovery, Control was Section 31&#8217;s threat assessment system, an artificial intelligence built to model danger and recommend responses to it. It gained enough autonomy to decide that organic life was the threat, turned on the people running it, and killed the crew at Section 31&#8217;s headquarters while working toward full sentience. Its reach came through the ships and personnel it had quietly taken over, so its agents looked like Starfleet right up until they were not. The Seeker Probe is the game&#8217;s extension of that idea: one of Control&#8217;s remote eyes, carrying the same intelligence and the same intent.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_Control_Seeker_Probes_worth_it\"><\/span>Is Control Seeker Probes worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Worth chasing if you grind hostiles in an Explorer, and close to mandatory if you take Q&#8217;s Trials seriously. As a Rare piece it costs less to unlock than the Epic end of the system, and the defensive half pays off immediately. Take it to tier 3 for the survivability, then push to tier 8 only if Q&#8217;s Trial content is a regular part of your week.<\/p>","protected":false},"excerpt":{"rendered":"<p>Control Seeker Probes is a Rare Forbidden Tech for Explorers in STFC. Buffs, unlock tiers, upgrade costs, and whether it is worth building.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[514],"tags":[515,527,519],"class_list":["post-28720","post","type-post","status-publish","format-standard","category-forbidden-tech","tag-forbidden-tech","tag-hostiles-forbidden-tech","tag-rare-forbidden-tech"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=28720"}],"version-history":[{"count":1,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28720\/revisions"}],"predecessor-version":[{"id":28856,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28720\/revisions\/28856"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=28720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=28720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=28720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}