{"id":28498,"date":"2026-07-18T09:11:40","date_gmt":"2026-07-18T13:11:40","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=28498"},"modified":"2026-07-18T09:11:40","modified_gmt":"2026-07-18T13:11:40","slug":"scimitar","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/scimitar\/","title":{"rendered":"Scimitar"},"content":{"rendered":"<p>The Scimitar is a grade 6 Epic Romulan Battleship in Star Trek Fleet Command, the Reman warship from <em>Star Trek: Nemesis<\/em> rebuilt for the endgame. It unlocks at Shipyard level 70 and fights as a heavy damage dealer: its ability piles on weapon damage for as long as the target is burning, and it can cloak to pick its moment. For players deep in the grade 6 bracket, it is one of the hardest-hitting <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tag\/battleships\/\"   title=\"Schlachtschiffe\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4891\">Schlachtschiffe<\/a> you can build.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_the_Scimitar\"><\/span>How to get the Scimitar<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar is a built ship. You need 650 blueprints and a Shipyard at level 70 before construction opens. The build cost is 1,300 \u03a3-Dilithium, 148,800 \u03a3-Tritanium, 730 6\u2605 Common Refined <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/kristall\/\"   title=\"Rohkristall\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4888\">Kristall<\/a>, and 2,900 6\u2605 Common Refined Ore, with a build time of 67 days. The blueprint source is not part of the ship <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/daten\/\"   title=\"Offiziersdaten\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4890\">Daten<\/a>, so check the current in-game events and stores for where Scimitar blueprints are offered.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Scimitar_ability\"><\/span>Scimitar ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar&#8217;s ship ability is <strong>Designed For War<\/strong>, and like all ship abilities it is always active. As long as the opponent has the Burning status, every time the Scimitar&#8217;s Incinerator hits, its weapon damage increases by 1,820% of base and keeps stacking. That per-hit value grows with ship level, from 1,820% at level 1 up to 2,000% at level 90. In practice the damage snowballs across a round-by-round fight, so the ship pays off most when your crew and setup keep the enemy on fire from the opening salvo.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Scimitar_active_ability\"><\/span>Scimitar active ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar also carries an active, player-triggered ability: <strong>Schiff <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/tarnung\/\"   title=\"Tarnung\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4893\">Tarnung<\/a><\/strong>. When you activate it the ship is cloaked, and the cloak ends when its duration runs out or when you enter combat, begin mining, or dock at a station. You control when to use it, which lets you stage a hit or reposition without being targeted, dropping the cloak only when you commit to the fight.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Stats_and_tiers\"><\/span>Stats and tiers<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Base values from the current game data; research, buffs, and <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/star-trek-fleet-command-officers\/\"   title=\"Star Trek Fleet Command Beamtinnen und Beamte\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4894\">Offiziere<\/a> raise them in play.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Warp (speed \/ range)<\/th>\n<th>Impulse<\/th>\n<th>Cargo (protected)<\/th>\n<th>Shield HP<\/th>\n<th>Hull HP<\/th>\n<th>Health (displayed)<\/th>\n<\/tr>\n<tr>\n<td>Stufe 1<\/td>\n<td>7.8 \/ 1,565<\/td>\n<td>90<\/td>\n<td>45,000 (2,250)<\/td>\n<td>34,158,141<\/td>\n<td>40,457,168<\/td>\n<td>37,307,654.5<\/td>\n<\/tr>\n<tr>\n<td>Stufe 9<\/td>\n<td>8.6 \/ 1,750<\/td>\n<td>90<\/td>\n<td>51,400 (2,410)<\/td>\n<td>65,629,172<\/td>\n<td>77,731,701<\/td>\n<td>71,680,436.5<\/td>\n<\/tr>\n<tr>\n<td>Tier 18<\/td>\n<td>9.5 \/ 1,975<\/td>\n<td>90<\/td>\n<td>59,600 (2,640)<\/td>\n<td>194,230,788<\/td>\n<td>230,048,456<\/td>\n<td>212,139,622<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Weapons_and_firing_pattern\"><\/span>Weapons and firing pattern<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. These are the five weapons at max tier 18.<\/p>\n<table>\n<tr>\n<th>Waffe<\/th>\n<th>Typ<\/th>\n<th>Shots<\/th>\n<th>Warm-up<\/th>\n<th>Cool-down<\/th>\n<th>Damage<\/th>\n<th>Crit chance<\/th>\n<th>Crit damage<\/th>\n<\/tr>\n<tr>\n<td>Waffe 1<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>6<\/td>\n<td>3<\/td>\n<td>11,923,499\u201314,573,160<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 2<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>5<\/td>\n<td>4<\/td>\n<td>17,081,157\u201320,876,988<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 3<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>2<\/td>\n<td>2<\/td>\n<td>9,555,893\u201311,679,436<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 4<\/td>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>2<\/td>\n<td>10,153,137\u201312,409,400<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Waffe 5<\/td>\n<td>Kinetic<\/td>\n<td>1<\/td>\n<td>2<\/td>\n<td>1<\/td>\n<td>10,071,036\u201312,309,050<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<\/table>\n<p>The Incinerator named in the ship ability is the weapon that drives the Burning stack, so keeping it firing is what powers the Designed For War ramp.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Crew_slots_and_officer_bonus\"><\/span>Crew slots and officer bonus<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar opens officer slots as it levels up.<\/p>\n<table>\n<tr>\n<th>Ship level<\/th>\n<th>Officer slots<\/th>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>2<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>35<\/td>\n<td>4<\/td>\n<\/tr>\n<tr>\n<td>50<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>65<\/td>\n<td>6<\/td>\n<\/tr>\n<tr>\n<td>85<\/td>\n<td>7<\/td>\n<\/tr>\n<\/table>\n<p>The ship also boosts the officers riding it, stepping up a ladder as you invest. On the Scimitar the attack, defense, and health bonuses are identical at each step, so the single ladder below applies to all three.<\/p>\n<table>\n<tr>\n<th>Amount<\/th>\n<th>Bonus<\/th>\n<\/tr>\n<tr>\n<td>56,000<\/td>\n<td>650%<\/td>\n<\/tr>\n<tr>\n<td>112,000<\/td>\n<td>1,300%<\/td>\n<\/tr>\n<tr>\n<td>182,000<\/td>\n<td>1,950%<\/td>\n<\/tr>\n<tr>\n<td>252,000<\/td>\n<td>2,600%<\/td>\n<\/tr>\n<tr>\n<td>336,000<\/td>\n<td>3,250%<\/td>\n<\/tr>\n<tr>\n<td>448,000<\/td>\n<td>3,900%<\/td>\n<\/tr>\n<tr>\n<td>616,000<\/td>\n<td>4,550%<\/td>\n<\/tr>\n<tr>\n<td>840,000<\/td>\n<td>5,200%<\/td>\n<\/tr>\n<tr>\n<td>1,120,000<\/td>\n<td>5,850%<\/td>\n<\/tr>\n<tr>\n<td>1,680,000<\/td>\n<td>6,500%<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Scimitar_refits\"><\/span>Scimitar refits<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Refits are shard-cost upgrades that unlock extra ship functions. The Scimitar has five, each costing 120 shards to unlock.<\/p>\n<table>\n<tr>\n<th>Nachr\u00fcstung<\/th>\n<th>What it does<\/th>\n<\/tr>\n<tr>\n<td>Scimitar Gold Refit<\/td>\n<td>Increases the Designed For War ability by 375% of base.<\/td>\n<\/tr>\n<tr>\n<td>Scimitar Unwavering Diligence<\/td>\n<td>Unlocks the Unwavering Diligence ability, which raises Isolytic Damage against all enemies. It scales by tier: 40% at Tier 9, 43% at Tier 10, 46% at Tier 11, 49% at Tier 12, 52% at Tier 13, 55% at Tier 14, 58% at Tier 15, 61% at Tier 16, 64% at Tier 17, and 70% at Tier 18. Requires a Tier 9 Scimitar.<\/td>\n<\/tr>\n<tr>\n<td>Scimitar Cloaking<\/td>\n<td>Enables cloaking for the Scimitar and increases base weapon damage by 700%.<\/td>\n<\/tr>\n<tr>\n<td>Hijacked TOS Scimitar<\/td>\n<td>Unlocks the Hijacked refit for the ship.<\/td>\n<\/tr>\n<tr>\n<td>Scimitar Simulacrum<\/td>\n<td>Increases Critical Mitigation against players by 500 and against <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/akademie\/\"   title=\"Akademie\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4889\">Akademie<\/a> Training Drones by 40,000 at the start of combat.<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Crew_for_the_Scimitar\"><\/span>Crew for the Scimitar<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar&#8217;s ability only ramps while the enemy is Burning, so the guiding principle is a bridge that applies and sustains Burning on the target, backed by weapon-damage boosters to make each Incinerator hit land harder. Officers that reduce the enemy&#8217;s mitigation or add hull-breach and morale pressure fit the same aggressive profile. Picks in this slot shift with the meta, so check the <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/officer-tier-list\/\">Officer Tier List<\/a> for the current best combat officers before you settle a crew.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Scimitar_in_Star_Trek\"><\/span>The Scimitar in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar appeared in the 2002 film <em>Star Trek: Nemesis<\/em>. It was a Reman warbird built in secret and commanded by Shinzon, a cloned copy of Captain <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/jean-luc-picard\/\"   title=\"Offizier Jean-Luc Picard\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4887\">Picard<\/a>, in a plot to overthrow the Romulan Senate and strike at the Federation. The ship carried a perfect cloak that emitted no tachyons, a heavy array of disruptor <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/banken\/\"   title=\"Banken (1) - Neutrales Sternensystem\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"4892\">Banken<\/a> and photon torpedo tubes, and a thalaron radiation weapon capable of wiping out the crew of an entire vessel. In the film it fought the Enterprise-E in a close, brutal battle, which makes it a fitting centerpiece for a late-game Romulan fleet.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_the_Scimitar_worth_it\"><\/span>Is the Scimitar worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Scimitar is an endgame prize aimed at players who have reached Shipyard level 70 and can support a grade 6 hull. Its Designed For War ability rewards fleets built around Burning, and the cloak and refits give it a role in both PvP and armada work. If you are still climbing toward the grade 6 tier it is a long build to plan for rather than a quick pickup, but for players in that bracket who want a hard-hitting Romulan battleship, it earns its place.<\/p>","protected":false},"excerpt":{"rendered":"<p>The Scimitar is a grade 6 Epic Romulan Battleship in STFC. Build it at Shipyard 70 and stack weapon damage while the enemy burns. Ability, refits, stats.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[88],"tags":[510,146,152,148],"class_list":["post-28498","post","type-post","status-publish","format-standard","category-ships","tag-6-ships","tag-battleships","tag-epic-ships","tag-romulan-ships"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28498","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=28498"}],"version-history":[{"count":2,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28498\/revisions"}],"predecessor-version":[{"id":28533,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28498\/revisions\/28533"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=28498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=28498"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=28498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}