{"id":28430,"date":"2026-07-18T09:13:27","date_gmt":"2026-07-18T13:13:27","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=28430"},"modified":"2026-07-18T09:13:27","modified_gmt":"2026-07-18T13:13:27","slug":"texas-class","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/texas-class\/","title":{"rendered":"Texas-class"},"content":{"rendered":"<p>The Texas-class is a hostile Explorer-hull ship you fight at levels 40 to 60. It drops Neural Net Chips and shows up across twelve systems, from warp 60 at the low end to warp 500 at level 60. It only ever spawns as an Explorer, so a Battleship is the ship to bring. Do that and its signature ability, Mutually Assured Destruction, actually works in your favor.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_beat_the_Texas-class\"><\/span>How to beat the Texas-class<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Texas-class only appears as an Explorer, and Explorers are countered by Battleships, so bring a Battleship. There is no hull to swap between as you climb the level ladder; the counter stays the same from level 40 to level 60.<\/p>\n<p>This hostile carries an always-on ability called Mutually Assured Destruction. In combat it lowers your peace shield, and if your ship is a Battleship, the hostile&#8217;s own Isolytic Defense drops by 30%. That is a second reason to bring a Battleship here: the class that counters its hull is also the class that pulls down its defense.<\/p>\n<p>For crew, the principle is simple. Use a captain that boosts weapon damage against hostiles, backed by officers that add damage or mitigation. At these levels a cadet bridge is too thin to carry the fight, so build around your strongest damage captain and check the <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/officer-tier-list\/\">Officer Tier List<\/a> for current picks. Crews shift with the meta, so treat any named lineup as a starting point rather than a final answer.<\/p>\n<p>One thing to plan around: this hostile hits hard and its heaviest kinetic gun fires from the opening round, so a drawn-out fight favors the Texas-class. A Battleship helps on both counts, since it soaks kinetic damage well and the defense reduction from Mutually Assured Destruction lets you push for a faster kill. Bring enough weapon power to end the fight before its damage stacks up rather than trading rounds with it.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Where_to_find_the_Texas-class\"><\/span>Where to find the Texas-class<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Texas-class clusters by level. The lowest spawns sit at level 40 around warp 60, and each step up the level range raises the warp requirement, all the way to warp 500 for the level 60 version. The jump gets steep past level 50, where the warp cost roughly doubles between the low 50s and level 60, so an early-to-mid game player will find the level 40 to 50 spawns far easier to reach. Match your warp to the level you want before you set out.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Warp<\/th>\n<th>Systeme<\/th>\n<\/tr>\n<tr>\n<td>40<\/td>\n<td>60<\/td>\n<td>Maelruan, Nonsuch<\/td>\n<\/tr>\n<tr>\n<td>42<\/td>\n<td>75<\/td>\n<td>Tunicci<\/td>\n<\/tr>\n<tr>\n<td>44<\/td>\n<td>110<\/td>\n<td>Abriluni<\/td>\n<\/tr>\n<tr>\n<td>46<\/td>\n<td>120<\/td>\n<td>Brawowe, Hornebolte<\/td>\n<\/tr>\n<tr>\n<td>48<\/td>\n<td>160<\/td>\n<td>Stetson<\/td>\n<\/tr>\n<tr>\n<td>50<\/td>\n<td>185<\/td>\n<td>Quiparas<\/td>\n<\/tr>\n<tr>\n<td>51<\/td>\n<td>205<\/td>\n<td>Elt-97<\/td>\n<\/tr>\n<tr>\n<td>53<\/td>\n<td>320<\/td>\n<td>Mazai<\/td>\n<\/tr>\n<tr>\n<td>55<\/td>\n<td>320<\/td>\n<td>Biscotti<\/td>\n<\/tr>\n<tr>\n<td>56<\/td>\n<td>355<\/td>\n<td>Corvinus<\/td>\n<\/tr>\n<tr>\n<td>58<\/td>\n<td>440<\/td>\n<td>Regiocomo<\/td>\n<\/tr>\n<tr>\n<td>60<\/td>\n<td>500<\/td>\n<td>Medici<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Rewards_and_what_it_drops\"><\/span>Rewards and what it drops<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Texas-class drops a single resource, the Neural Net Chip, a material used in ship and building upgrades. It drops across the whole level 40 to 60 band, so you can farm the chip at whatever level your fleet handles comfortably. Ship XP scales steeply with level too, from 1,502 at level 40 up to 11,904 at level 60, which makes the higher spawns useful for leveling a hull you want to grind on.<\/p>\n<table>\n<tr>\n<th>Ablegen<\/th>\n<th>What it is<\/th>\n<\/tr>\n<tr>\n<td>Neural Net Chip<\/td>\n<td>A crafting and upgrade material used to strengthen ships and buildings.<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Texas-class_stats\"><\/span>Texas-class stats<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Stats vary by hull variant and climb steeply with level, so treat these as anchor points rather than exact figures for every spawn.<\/p>\n<table>\n<tr>\n<th>Ebene<\/th>\n<th>Total strength<\/th>\n<th>Hull HP<\/th>\n<th>Shield HP<\/th>\n<th>Angriff<\/th>\n<th>Verteidigung<\/th>\n<th>Ship XP<\/th>\n<\/tr>\n<tr>\n<td>40<\/td>\n<td>42,477,216<\/td>\n<td>45,338,470<\/td>\n<td>11,334,618<\/td>\n<td>8,459,447<\/td>\n<td>5,681,225<\/td>\n<td>1,502<\/td>\n<\/tr>\n<tr>\n<td>51<\/td>\n<td>583,729,926<\/td>\n<td>584,765,775<\/td>\n<td>146,191,444<\/td>\n<td>45,684,087<\/td>\n<td>172,567,230<\/td>\n<td>3,300<\/td>\n<\/tr>\n<tr>\n<td>60<\/td>\n<td>3,366,260,343<\/td>\n<td>2,912,060,016<\/td>\n<td>728,015,004<\/td>\n<td>235,790,383<\/td>\n<td>1,310,432,450<\/td>\n<td>11,904<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Texas-class_firing_pattern\"><\/span>Texas-class firing pattern<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The heaviest hits come from its kinetic weapons. The main kinetic gun is online from the first round, while a smaller, slower kinetic weapon has a longer warm-up and joins the fight a few rounds in. Energy damage is the lightest of the three. All three weapons fire every round once they are active, so time your mitigation or repairs for when that main kinetic gun is landing.<\/p>\n<table>\n<tr>\n<th>Weapon type<\/th>\n<th>Count<\/th>\n<th>Damage per shot<\/th>\n<th>Fires<\/th>\n<th>Crit<\/th>\n<\/tr>\n<tr>\n<td>Energie<\/td>\n<td>1<\/td>\n<td>644,659-756,774<\/td>\n<td>Every round<\/td>\n<td>10% (1.5x)<\/td>\n<\/tr>\n<tr>\n<td>Kinetic<\/td>\n<td>1<\/td>\n<td>966,989-1,135,161<\/td>\n<td>Every round<\/td>\n<td>10% (1.5x)<\/td>\n<\/tr>\n<tr>\n<td>Kinetic<\/td>\n<td>1<\/td>\n<td>322,330-378,387<\/td>\n<td>Every round<\/td>\n<td>10% (1.5x)<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"The_Texas-class_in_Star_Trek\"><\/span>The Texas-class in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Texas-class is a line of automated Starfleet ships from Star Trek: Lower Decks. Built to operate with no crew aboard, they were pitched as a cheaper, safer way to run Starfleet missions, with an AI doing everything a bridge crew normally would. The flagship of the program, the USS Aledo, turned on its own fleet after its controlling intelligence went hostile, and the crewed USS Cerritos had to stop it. The class became a warning about handing combat decisions to an unsupervised machine, which fits how it behaves as an STFC hostile: automated, single-minded, and happy to trade damage blow for blow.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_the_Texas-class_worth_grinding\"><\/span>Is the Texas-class worth grinding?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>If you need Neural Net Chips, the Texas-class is a steady source across a wide level band, so you can farm it at whatever level your fleet clears cleanly and still get the drop. The ship XP is a nice bonus if you are leveling a hull on the side. Before you warp out, match your warp range to the level you are after and bring a Battleship: it counters the Explorer hull and cuts the hostile&#8217;s Isolytic Defense at the same time.<\/p>","protected":false},"excerpt":{"rendered":"<p>Beat the Texas-class in Star Trek Fleet Command: it spawns as an Explorer at levels 40-60, drops Neural Net Chips, and a Battleship is your counter.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[196],"tags":[389,495],"class_list":["post-28430","post","type-post","status-publish","format-standard","category-hostiles","tag-explorer-hostiles","tag-texas-class-hostiles"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28430","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=28430"}],"version-history":[{"count":1,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28430\/revisions"}],"predecessor-version":[{"id":28573,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/28430\/revisions\/28573"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=28430"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=28430"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=28430"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}