{"id":26452,"date":"2026-06-21T11:49:14","date_gmt":"2026-06-21T15:49:14","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=26452"},"modified":"2026-06-21T11:49:14","modified_gmt":"2026-06-21T15:49:14","slug":"pic-hugh","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/pic-hugh\/","title":{"rendered":"PIC Hugh in STFC: a mining officer with no captain bonus"},"content":{"rendered":"<h2><span class=\"ez-toc-section\" id=\"Who_PIC_Hugh_is_in_Star_Trek_Fleet_Command\"><\/span>Who PIC Hugh is in Star Trek Fleet Command<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>PIC Hugh is an Epic, four-star Ex-Borg officer with an Engineering class. He is not a combat officer and not a station-defender. His one job is to make your raw resource mining runs more efficient. Plant him on the bridge of a mining ship and you will pull in more ore, crystal, or gas from the same node, without speeding up how fast that node drains.<\/p>\n<p>The catch is that PIC Hugh cannot be your captain. His captain ability is a placeholder that gives no bonus at all. If you slot him in the captain seat, the ship runs as if there is no captain ability in play. He has to ride in the second or third officer seat to be useful, and his ship slot has to be a miner for his ability to matter.<\/p>\n<p>If you are deciding whether to chase his shards, the question is simple. Do you spend a lot of time mining raw resources, and would a steady percentage boost on top of that be worth the rank-up cost? For active miners, the answer is usually yes. For combat-focused accounts, he can sit on the bench.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Star_Trek_background\"><\/span>Star Trek background<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In canon, Hugh started as Third of Five, a Borg drone the USS Enterprise-D recovered from a crashed scout ship in 2368. Dr. Beverly Crusher and Geordi La Forge nursed him back to health on the ship. Geordi gave him the name Hugh, from a mispronunciation of the word &#8220;you,&#8221; and they slowly drew out a sense of individuality. He started using &#8220;I&#8221; instead of &#8220;we,&#8221; and he refused to take part in a plan that would have used him to destroy the Collective. He was returned to the Borg, and the spark of individuality he carried back disrupted his cube enough that the Collective severed it from the hive.<\/p>\n<p>By the time of Star Trek: Picard, the years had pushed Hugh in a different direction. Most of his implants were gone. He had become a Federation citizen and the executive director of the Borg Reclamation Project, working on a derelict Borg cube called the Artifact, which sat under Romulan Free State control. He spent his time helping other former Borg, the xBs, reclaim their lives in a galaxy that mostly wanted to treat them as either property or threats. Jonathan Del Arco played him across both TNG and PIC.<\/p>\n<p>STFC borrows the PIC-era Hugh for this officer. Picture the older, calmer version of the character: the project director, not the Enterprise patient.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Role_in_STFC_an_economy_officer_for_raw_resource_miners\"><\/span>Role in STFC: an economy officer for raw resource miners<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Most officers in Star Trek Fleet Command fight, defend, or boost combat stats. PIC Hugh does none of that. He sits in the mining category, and within mining he is one of the relatively small group of officers who increase the haul on a mining run without changing how fast the node empties. That distinction matters because some mining buffs drain the node faster in exchange for speed, while Hugh just adds yield on top.<\/p>\n<p>For a player who runs daily mining loops for ore, crystal, and gas, that adds up. Even a modest percentage per run becomes a meaningful resource gain over a week of activity. He is at his best on accounts where mining is part of the routine rather than something you only do occasionally.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Captain_ability_Chain_of_Command\"><\/span>Captain ability: Chain of Command<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hugh&#8217;s captain ability is called Chain of Command, and it does nothing. The in-game text spells it out directly: equipping Hugh as the captain of a ship provides no benefit. The values stay at 0 across all five ranks.<\/p>\n<p>The practical takeaway is that you should never put him in the captain seat. Use that slot for a captain ability that actually helps, and let Hugh sit in one of the other bridge seats so his officer ability can fire.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Officer_ability_Plan_For_The_Future\"><\/span>Officer ability: Plan For The Future<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Plan For The Future is the reason to recruit him. When he is assigned to the bridge of any ship, mining runs on that ship pull in an extra share of the raw ore, crystal, or gas being collected, without the node depleting any faster. The bonus scales with his rank: ranks 1 through 5 increase the per-run percentage in a clean progression, ending at the highest rank with the largest bonus.<\/p>\n<p>As of the latest game data, the extra raw resource yield is 5%, 7%, 10%, 15%, and 25% across ranks 1 to 5. Treat those numbers as a snapshot. STFC patches these values from time to time, so if the in-game tooltip differs from what you read here, trust the game.<\/p>\n<p>A few practical notes. The ability applies to raw ore, raw crystal, and raw gas, which means the standard mining loop for early and mid-game players. Hugh does not have to be in the captain seat for the bonus to apply, which is good news because his captain seat does nothing. As long as he is on the bridge and the ship is mining a qualifying node, the boost is in effect.<\/p>\n<h3>Per-rank values, current as of the latest game data<\/h3>\n<table>\n<tr>\n<th>Rang<\/th>\n<th>Bonus to raw resources mined<\/th>\n<\/tr>\n<tr>\n<td>1<\/td>\n<td>5%<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>7%<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>10%<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>15%<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>25%<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Where_PIC_Hugh_shines\"><\/span>Where PIC Hugh shines<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>He is at his best on a dedicated mining ship that runs raw ore, crystal, or gas. Drop him in one of the officer seats next to a captain who suits that ship, and let the ability work in the background while you do something else.<\/p>\n<p>He also fits well during faction grinds that lean on resource generation. Stockpiling materials for a base upgrade, a research push, or a build queue is the kind of slow, repeatable work where a percentage boost on every run pays off over time.<\/p>\n<p>He is not the right pick for combat, station defense, hostile farming, or armadas. Putting him on a combat ship wastes the slot, because the bonus is mining-specific and the captain seat is a dead lever.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_PIC_Hugh_shards\"><\/span>How to get PIC Hugh shards<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Shard sources for officers in this corner of the roster shift with the live event calendar and the available crew tokens. To rank Hugh from recruitment up through max rank takes a meaningful pile of shards, with the cost weighted toward the final rank.<\/p>\n<p>Rather than chasing a specific drop, check current event rotations, the Outlaws and Discovery-era arcs that occasionally fold in PIC-era officers, and any active recruit token offers. If you are unsure, check the current store and event availability in your game client before spending on packs.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Crew_building_and_synergies\"><\/span>Crew building and synergies<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hugh sits in the Ex-Borg faction and the Engineering class. On a mining ship, the captain seat does most of the lifting because Hugh&#8217;s captain ability is a dead slot. A captain whose ability helps mining throughput, protects against interception, or boosts the ship&#8217;s defenses pairs well with him.<\/p>\n<p>The third officer seat is open to a wide range of choices depending on what you need. If you mine in contested space, a defensive partner makes sense. If you are mining in safer territory, you can pick another economy officer or any utility piece.<\/p>\n<p>At the time of writing, the official synergy officer list for Hugh is not populated, so there is no named &#8220;ride with this officer&#8221; partner the game flags as an in-set bonus. Treat crew building as open-ended and pick the captain and third based on the ship and the node, not on a specific synergy line.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Character_traits\"><\/span>Character traits<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hugh&#8217;s character traits unlock as he levels and contribute small bonuses on top of his abilities. The available trait names point at the throughline of his story: assimilation, survival, and leadership. Traits scale by level within each trait line, and unlocking later traits requires completing earlier ones. Spend on traits once the base ability is doing real work for your accounts mining loop. There is no need to invest before he is on a mining ship in regular rotation.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3>Is PIC Hugh worth ranking up?<\/h3>\n<p>For active miners, yes. The bonus to raw resource yield grows meaningfully from rank to rank, and the highest rank gives the largest boost. For players who almost never mine, he is low priority and the shards are better spent elsewhere.<\/p>\n<h3>Can PIC Hugh be a captain?<\/h3>\n<p>Technically yes, you can place him in the captain seat, but his captain ability has no effect. The in-game text confirms it. Always put him in one of the officer seats so his Plan For The Future ability can apply.<\/p>\n<h3>What ship is PIC Hugh best on?<\/h3>\n<p>Any ship you actually use to mine raw ore, crystal, or gas. He fits best on dedicated miners. He has no benefit on combat ships, station defense ships, or armada ships.<\/p>\n<h3>Does Hugh make mining nodes drain faster?<\/h3>\n<p>No. The ability adds yield on top of the standard mining rate without speeding up the rate that the node depletes. That keeps a single node productive for the same amount of time while you collect a larger total haul.<\/p>\n<h3>Where do I get PIC Hugh shards?<\/h3>\n<p>Shard sources rotate. Check the current event calendar, recruit tokens, and any active PIC-tied offers in the game client. If nothing is up right now, he often comes back in future cycles, so a patient build is fine.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Bottom_line\"><\/span>Bottom line<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>PIC Hugh is a niche pickup with a clear job. He boosts raw ore, crystal, and gas mining yields when he sits on the bridge of a mining ship, and he gives nothing as captain. If you mine often, he earns his seat. If you do not, he sits quietly on your roster until you do.<\/p>","protected":false},"excerpt":{"rendered":"<p>PIC Hugh in STFC is an Ex-Borg Engineering officer who boosts raw ore, crystal, and gas mining. Here is what his ability does and when to use him.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[],"class_list":["post-26452","post","type-post","status-publish","format-standard","category-officers"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/26452","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=26452"}],"version-history":[{"count":1,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/26452\/revisions"}],"predecessor-version":[{"id":26554,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/26452\/revisions\/26554"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=26452"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=26452"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=26452"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}