{"id":25206,"date":"2023-08-07T13:18:17","date_gmt":"2023-08-07T17:18:17","guid":{"rendered":"https:\/\/star-trek-fleet-command.1337wiki.com\/?p=25206"},"modified":"2026-07-18T09:51:01","modified_gmt":"2026-07-18T13:51:01","slug":"uss-voyager","status":"publish","type":"post","link":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/uss-voyager\/","title":{"rendered":"USS Voyager Entdeckerschiff"},"content":{"rendered":"<p>The U.S.S. Voyager is an Independent-faction, grade 4 Epic Explorer built to hunt Delta Quadrant hostiles. Its ability drops a massive damage bonus onto any target carrying the Delta Quadrant tag, and its active scans flush out hidden ships and pin down enemy stations. You unlock the build at Shipyard level 34. For anyone grinding Delta Quadrant content, it earns its slot in the fleet.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_get_the_USS_Voyager\"><\/span>How to get the U.S.S. Voyager<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Building the U.S.S. Voyager needs 100 blueprints and a Shipyard at level 34. You collect all 100 blueprints before construction unlocks, the same as other blueprint-built ships. Once the requirement is met, the build cost is 102,300,000 Tritanium, 216,000 Dilithium, 1,240 3&#9733; Common Refined <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/ore\/\"   title=\"Raw Ore\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5131\">Ore<\/a>, and 3,720 3&#9733; Common Refined Gas. Construction takes 40 days, so plan the resource stockpile well ahead of the day you start the build.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"USS_Voyager_ability\"><\/span>U.S.S. Voyager ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Voyager&#8217;s ship ability is Feels Like Home, and like all ship abilities it is always active. At level 1 it adds +50,000% base damage against hostiles with the Delta Quadrant [DQ] tag, and that bonus climbs with ship level to +220,000% at level 60. The steps along the way are +65,000% at level 10, +110,000% at level 25, +125,000% at level 30, and +155,000% at level 40.<\/p>\n<p>This is a pure specialist buff. Against ordinary targets it does nothing, but against DQ hostiles it turns Voyager into one of the hardest hitters you can field. If your account spends real time in Delta Quadrant systems, that scaling is what makes the ship worth leveling.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"USS_Voyager_active_ability\"><\/span>U.S.S. Voyager active ability<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Voyager also carries two player-triggered abilities, separate from the always-on damage buff. You activate each one yourself, and each runs on a cooldown that shortens as the ship tiers up.<\/p>\n<p><strong>Advanced Sensors<\/strong> reveals up to one hostile hiding from your sensors in the system you currently occupy. If it finds no target, the activation cost is refunded, so there is no penalty for checking a system. <strong>Astrometrics Scan<\/strong> is used on another player&#8217;s ship and reveals the coordinates of their station. Together these make Voyager a scouting tool as much as a combat ship, useful for tracking targets that would otherwise stay hidden.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Stats_and_tiers\"><\/span>Stats and tiers<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Base values from the current game data; research, buffs and <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/star-trek-fleet-command-officers\/\"   title=\"Star Trek Fleet Command Officers\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5132\">officers<\/a> raise them in play.<\/p>\n<table>\n<tr>\n<th>Tier<\/th>\n<th>Warp (speed \/ range)<\/th>\n<th>Impulse<\/th>\n<th>Cargo (protected)<\/th>\n<th>Shield HP<\/th>\n<th>Hull HP<\/th>\n<th>Health (displayed)<\/th>\n<\/tr>\n<tr>\n<td>Tier 1<\/td>\n<td>6 \/ 30<\/td>\n<td>110<\/td>\n<td>3,000 (800)<\/td>\n<td>86,819<\/td>\n<td>71,034<\/td>\n<td>78,927<\/td>\n<\/tr>\n<tr>\n<td>Tier 6<\/td>\n<td>7.8 \/ 70<\/td>\n<td>120<\/td>\n<td>17,300 (4,900)<\/td>\n<td>209,549<\/td>\n<td>171,449<\/td>\n<td>190,499<\/td>\n<\/tr>\n<tr>\n<td>Tier 12<\/td>\n<td>10 \/ 155<\/td>\n<td>132<\/td>\n<td>128,700 (37,000)<\/td>\n<td>985,118<\/td>\n<td>806,006<\/td>\n<td>895,562<\/td>\n<\/tr>\n<\/table>\n<p>Warp speed 10 at max tier is among the fastest in the game, which fits a ship whose canon claim to fame is distance travelled. The large protected cargo also lets Voyager double as a survivable hauler when it is not fighting.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Weapons_and_firing_pattern\"><\/span>Weapons and firing pattern<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. These are the max-tier values.<\/p>\n<table>\n<tr>\n<th>Weapon<\/th>\n<th>Type<\/th>\n<th>Shots<\/th>\n<th>Warm-up<\/th>\n<th>Cool-down<\/th>\n<th>Damage<\/th>\n<th>Crit chance<\/th>\n<th>Crit damage<\/th>\n<\/tr>\n<tr>\n<td>Weapon 1<\/td>\n<td>Energy<\/td>\n<td>2<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>27,331&#8211;32,806<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Weapon 2<\/td>\n<td>Energy<\/td>\n<td>3<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<td>27,331&#8211;32,806<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>Weapon 3<\/td>\n<td>Kinetic<\/td>\n<td>4<\/td>\n<td>3<\/td>\n<td>3<\/td>\n<td>119,162&#8211;143,000<\/td>\n<td>10%<\/td>\n<td>150%<\/td>\n<\/tr>\n<\/table>\n<p>The two energy weapons fire early and often for steady chip damage, while the kinetic weapon is the heavy hitter: it warms up over three rounds but lands four shots of far higher damage once it does. On DQ hostiles, the Feels Like Home multiplier stacks on top of all three.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Crew_slots_and_officer_bonus\"><\/span>Crew slots and officer bonus<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Voyager opens crew seats as it levels, reaching a full seven-officer bridge at ship level 55.<\/p>\n<table>\n<tr>\n<th>Ship level<\/th>\n<th>Officer slots<\/th>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>2<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>30<\/td>\n<td>4<\/td>\n<\/tr>\n<tr>\n<td>40<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>45<\/td>\n<td>6<\/td>\n<\/tr>\n<tr>\n<td>55<\/td>\n<td>7<\/td>\n<\/tr>\n<\/table>\n<p>The ship also boosts the officers you seat on it. Voyager&#8217;s officer bonus raises attack, defense and health by the same percentage at each step, climbing as you feed it the listed amounts.<\/p>\n<table>\n<tr>\n<th>Amount<\/th>\n<th>Bonus (attack \/ defense \/ health)<\/th>\n<\/tr>\n<tr>\n<td>1,500<\/td>\n<td>50%<\/td>\n<\/tr>\n<tr>\n<td>3,000<\/td>\n<td>100%<\/td>\n<\/tr>\n<tr>\n<td>4,875<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>6,750<\/td>\n<td>200%<\/td>\n<\/tr>\n<tr>\n<td>9,000<\/td>\n<td>250%<\/td>\n<\/tr>\n<tr>\n<td>12,000<\/td>\n<td>300%<\/td>\n<\/tr>\n<tr>\n<td>16,500<\/td>\n<td>350%<\/td>\n<\/tr>\n<tr>\n<td>22,500<\/td>\n<td>400%<\/td>\n<\/tr>\n<tr>\n<td>30,000<\/td>\n<td>450%<\/td>\n<\/tr>\n<tr>\n<td>45,000<\/td>\n<td>500%<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"USS_Voyager_refits\"><\/span>U.S.S. Voyager refits<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Voyager supports two refits, each unlocked with ship shards.<\/p>\n<table>\n<tr>\n<th>Refit<\/th>\n<th>What it does<\/th>\n<\/tr>\n<tr>\n<td>Armored Voyager Refit<\/td>\n<td>An armor refit for the ship, unlocked for 120 shards.<\/td>\n<\/tr>\n<tr>\n<td>Voyager Astrometric Sensor Refit<\/td>\n<td>Upgrades the Astrometrics Scan so it also reveals the remaining duration of the target&#8217;s Peace Shield alongside their base location, and raises Voyager&#8217;s base max cargo by 300%.<\/td>\n<\/tr>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Crew_for_the_USS_Voyager\"><\/span>Crew for the U.S.S. Voyager<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Voyager rewards a bridge that leans into its role. Because its whole edge is bonus damage against Delta Quadrant hostiles, a weapon-damage captain plus officers that add attack or extra shots gets the most out of the Feels Like Home multiplier. When you use it for scouting instead, the crew matters less than the actives themselves. Picks shift with the meta, so check the current <a href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/officer-tier-list\/\">Officer Tier List<\/a> for the officers players are running on damage hulls right now, and adjust as new officers arrive.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_USS_Voyager_in_Star_Trek\"><\/span>The U.S.S. Voyager in Star Trek<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The U.S.S. Voyager, registry NCC-74656, is an Intrepid-class <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/federation\/\"   title=\"Federation Faction\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5133\">Federation<\/a> starship first seen in <em>Star Trek: Voyager<\/em>. On its maiden mission under Captain <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/kathryn-janeway\/\"   title=\"Officer Kathryn Janeway\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5134\">Kathryn Janeway<\/a>, the ship was pulled roughly 70,000 light years from home into the Delta Quadrant by an entity called the Caretaker. Stranded far beyond Federation space, Janeway merged her crew with the Maquis fighters they had been sent to catch, and the combined crew spent seven years working their way home. Along the way Voyager made first contact with dozens of new species and became famous less for any single battle than for the sheer distance it crossed.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Is_the_USS_Voyager_worth_it\"><\/span>Is the U.S.S. Voyager worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For a grade 4 <a class=\"wpil_keyword_link\" href=\"https:\/\/star-trek-fleet-command.1337wiki.com\/tag\/epic-officers\/\"   title=\"Epic Officers\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"5130\">Epic<\/a>, Voyager is a specialist rather than an all-rounder. If you run Delta Quadrant content, the Feels Like Home bonus makes it one of the best tools for that job, and the scanning actives add real utility for scouting and PvP tracking. If you never touch DQ systems, the ship&#8217;s headline ability sits idle, and a general-purpose Explorer will serve you better. Chase it when Delta Quadrant hostiles are part of your routine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The U.S.S. Voyager is an Independent-faction, grade 4 Epic Explorer built to hunt Delta Quadrant&#8230;<\/p>","protected":false},"author":1,"featured_media":25207,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[88],"tags":[149,152,154,156],"class_list":["post-25206","post","type-post","status-publish","format-standard","has-post-thumbnail","category-ships","tag-4-ships","tag-epic-ships","tag-explorer-ships","tag-neutral-ships"],"_links":{"self":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/25206","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/comments?post=25206"}],"version-history":[{"count":2,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/25206\/revisions"}],"predecessor-version":[{"id":28644,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/posts\/25206\/revisions\/28644"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media\/25207"}],"wp:attachment":[{"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/media?parent=25206"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/categories?post=25206"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/star-trek-fleet-command.1337wiki.com\/de\/wp-json\/wp\/v2\/tags?post=25206"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}